The prices on this page follow the method you pick.
Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: RAIDBORN, RAIDBORN - Spellcraft & Wizardry. Bundle info



Please Note: Access to this offer will unlock June 3rd, 2026.
Enough of wasting precious time? Want to get to the fun part quickly? RAIDBORN cures your open-world fatigue, cuts out the filler, and delivers a pure dungeon crawling experience.
RAIDBORN is a first-person fantasy action RPG built for replayability. Explore an endless stream of dungeons and quests, dive into satisfying combat, and loot legendary treasures. Craft powerful gear, upgrade your outpost, and tailor your experience from relaxed adventure to hardcore roguelike.![]()

![]()
Build your outpost and hire a crew to support your adventures. Choose from a wide range of skills and become a swordmaster, barbarian, rogue, craftsman, or anything in between.
Buy RAIDBORN in Sri Lanka for Rs. 2,600 — currently 32% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Adventure, RPG.
I saw the drama with the day 1 dlc so i told myself i would wait until it was on a deep enough sale that the dlc was basically free. it was worth it, this game is so much fun, it actually respects your time. as everyone says it is basically oblivion dungeons but with the boring parts cut out. you dont have to trek across the map, you dont have to make several trips in and out of dungeons to sell ♥♥♥♥, you just fight through dungeons, visit merchants and upgrade your outpost
1 found this helpful
DLC?!
1 found this helpful
Buggy game, though I'd really had some hope that it would be refined into something worth playing in the future. Feels more like a cash grab that's been cobbled together, then had half of the content snuck in behind a paywall. Wouldn't recommend. Seventeen hours might be on record, but half of those were 'I was sleeping hours, because I gave up gaming for the night'. I hope the devs take some of these reviews to heart and adjust course.
RAIDBORN is basically that game that gives you the experience of going to whatever dungeon you want, kill everything there in whatever way you prefer and repeat, and honestly it nails it. It's currently sitting at mixed reviews which makes it sound worse than it plays, ngl. A huge chunk of the negative reviews are NOT actually about the game itself, they're about the magic system launching as paid DLC on the exact same day as the 1.0 release. And look, I get why people are mad, magic feels like it should just be part of a fantasy RPG, not an add-on. but I think this is the kind of move we let big AAA publishers get away with constantly (day-one DLC, season passes, whatever) and nobody bats an eye. When a small indie dev does the same thing, suddenly it's "greedy" and "a cash grab." That double standard feels unfair to me, especially because this is a small team trying to create an indie game. I'm not saying the timing was a great call, waiting a couple weeks would've saved them a lot of review-bombing or maybe including it in the final product and raise the price accordingly, but tanking the whole game's reputation over this decision, when the actual content in that DLC is genuinely good, feels like it's punishing the wrong thing, especially because the game has been in EA for so long and it was a decision that was made asking their EA community. [h2]The good stuff[/h2] The dungeon crawling is fun. Not deep-lore fun, just "one more dungeon" fun. It has some procedural elements on top of handcrafted bits, some riddles here and there and secrets tucked away, I bought it because it reminded me of the Skyrim's gameplay and dungeon crawling and it def scratches the itch. Progression is the other big win for me. The skill system is open enough that you can go full barbarian, rogue, sneaky knight mixed with rogue (my build), whatever combo you want, and it actually changes how you play instead of just being stat sliders, The balance of the builds and weapons is surprisingly well done, you’ll have a satisfying combat experience and you’ll also be able to feel like a god (à la Skyrim) as long as you build your character properly and focus on what they’re good at, with my stealthy knight character, I’ve been able to kill everyone in stealth with a single blow, apart from strong enemies or those above my level, when I’ve needed external buffs like strength potions to do so, though I’ve failed a few times and paid the price when as soon as I was attacked by a group of very angry enemies. The housing system is a great idea, you’re given an outpost at the start of the game and can expand it as the game progresses. You’ll be able to build rooms that not only unlock more features but also generate resources passively, so the grinding you used to do to farm them gradually becomes easier and easier. The DLC is a must, It feels well-crafted and engaging; in my opinion, it’s been one of the best aspects of the game in terms of the story and gameplay mechanics. [h2]The bad stuff[/h2] Story's mid. World looks cool, random quests have some flavor on it, actually it surprised me the amount of quests there is, I don’t think I’ve seen any of them repeat themselves, I’m talking about the plot, not what you do, because the latter will always be the same, it is a dungeon-crawler, after all. Though, there's just not much of a throughline keeping you invested. It's very "next dungeon please" energy. It starts good but then it falls into repeating the same objectives, go to dungeon A and do something in it, then go to dungeon B and so on... Honestly given that the story is not the main focus of the game it is not that bad, as soon as you play the game you will notice how well the other aspects have been looked after. That being said, I’d strongly recommend that you don’t put off the main story, because it might feel a bit tedious later on if you dungeon-crawled a lot. [h2]TLDR[/h2] If you can look past the DLC discourse, you're getting a really solid, replayable dungeon crawler with a progression system that has real depth and just feels good. Story won't hook you though. but the rest did it for me.
7 found this helpful
I like it. Kinda reminds me of Minecraft Dungeons from an FPS perspective (although in the Unity engine). Load dungeon, smack foes, gather loot, upgrade base. Never going to win any originality awards but its a solid fun time.