A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Buy Kenshi in Sri Lanka for Rs. 1,920 — currently 60% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Indie, RPG, Simulation.
DEVELOPER
Lo-Fi Games
PUBLISHER
Lo-Fi Games
RELEASE
6 Dec, 2018
PLATFORMS
LANGUAGES
FEATURES
269h played
27m ago
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668h played
2h ago
I wish I could telepathically communicate the basics of this game to every new player, so they wouldn't ditch it before scaling the steep cliff that is its learning curve. Just take a little time out with this game and a search engine of your choice. Skim the wiki, ask people on reddit or something if you must, but I'm begging you: get a handle on this game, and it'll actually entertain you forever, 'unintended features' included.
293h played
3h ago
Kenshi is one of those games that's almost impossible to properly explain to someone who hasn't played it. On the surface, it's ugly, janky, unforgiving, and occasionally held together by hopes and prayers. Then you actually start playing, and somehow hundreds of hours disappear. There isn't some grand prophecy telling you that you're the chosen one. The world doesn't care about you. You can start as some starving nobody, get beaten unconscious by bandits, enslaved, eaten alive by wildlife, lose every limb you have, crawl away from it all, replace those limbs with robotics, get stronger, build a settlement, raise an army, overthrow entire nations, become a trader, a thief, a bounty hunter, or just wander around trying not to die. Kenshi doesn't really tell you what your story is supposed to be. It gives you this brutal world and asks, "Alright, what are you going to do?" That's what made me fall in love with it. Kenshi is a game where failure becomes part of the story. Losing a fight doesn't necessarily mean game over. Sometimes getting your ass kicked is how you become stronger. Getting enslaved can become the beginning of an escape story. Losing an arm can eventually become an upgrade. A simple journey across the map can turn into an hour long disaster involving bandits, wildlife, slavery, starvation, missing limbs, and somehow a goat. And those disasters become the stories you remember. There's also a surprisingly fascinating world underneath all the madness. Kenshi doesn't constantly stop to explain its history to you. You find ruins, ancient machines, forgotten places, and characters who have been around far longer than you have. You start piecing together what happened to this world yourself. The more I explored, the more I wanted to know about the civilizations that came before, what destroyed them, and why the world ended up like this. The freedom is what really makes Kenshi special. You're not saving the world because a quest marker told you to. Hell, you don't have to save anyone. You can build something better, make everything considerably worse, or simply try to survive. The game gives you systems rather than a predetermined story, and eventually those systems start producing stories that feel more personal than something that could have been scripted. Kenshi absolutely isn't perfect. The UI can fight you harder than some of the enemies. Pathfinding occasionally becomes its own boss battle. The game looks ancient, performance can be rough, and there are moments where you genuinely wonder how the whole thing hasn't collapsed in on itself. But I almost love it more because of that. There are plenty of games that are prettier, smoother, and more polished than Kenshi. Very few have given me the same feeling of genuinely having an adventure that belongs to me. You don't beat Kenshi. You survive it long enough to have stories worth telling. 10/10. Would lose my limbs again.
195h played
5h ago
Excellent Game.
38h played
9h ago
kenshi
PAYMENT TIMELINE3× Rs. 640