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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: Sigilfarer: A Dice-Rolling Roguelite, App 2622820. Bundle info

As a magical shockwave swept across the land, all sorts of wildlife suddenly transformed into monstrous versions of themselves and started rebelling against the locals… Gather your party, roll your dice and battle across the islands to put an end to this curse once and for all!
Become a master dice-manipulator and tactician as you set out on a quest to end the mysterious curse! Begin each adventure by selecting a party of 3 heroes, each with their own unique skill set and playstyle, before venturing out into the wild.
Rescue new heroes along the way, find powerful build-defining items and spend your hard-earned gold at that little shop whose owner you just saved from certain doom! The decisions you make and quests you complete during each run will help your heroes improve in unique ways each time you play.
Characters roll their dice at the start of their turn, which they can then use to power their various actions. There are no hit-or-miss systems in Dobbel Dungeon. Instead, as long as you have the required dice, your actions will execute exactly as described, giving you the opportunity to carefully plan around your rolls each turn!
Of course, if you find yourself disagreeing with your dice, there are ways to ‘gently nudge’ them in the right direction via various manipulative actions gained through items and skills!
Are you getting smacked around too much? Do you need more dice to fuel your vast array of actions? Or are you always just one step away from your target? Then go and get yourself some quality items to gain a tactical advantage!
But wait, there’s more! Besides boosting your stats, certain items may also provide additional actions, passive effects or even modifications to your skills! Customization galore!
With every quest and bonus objective you complete, you will gain valuable skill points to distribute amongst your heroes’ skill trees. As you invest more points into a hero, more powerful skills will become available.
Skill points are a shared commoddity though, so spend them wisely! And if your build didn’t pan out this time, you can always try something completely different in your next adventure!
Buy Dobbel Dungeon in Sri Lanka for Rs. 2,760 — currently 25% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Indie, RPG, Strategy.
Fun Game. 7/10 Equipment RNG and no reroll on store equipment makes it kind annoying, but it is staying true to dungeon RNG in my opinion. The Dice system isn't too bad since you can reroll a dice or have the ability to reroll more than one dice depending how you build a character. Combat is kind of long because odds are always against your party and because of the constant swarming of enemies most of the time. Combat System is fine, and you can pretty much use a characters full potential most of the time which I truly like. The true fun part is probably character progression in skill tree. Simple and fun making each class unique of course. Difficulty Spikes aren't too bad for Normal difficulty or Hard. However Hardest Difficulty does prove challenging in the beginning to mid game for sure. I think the only thing that kind of sucks or just from a few run throughs is that you are kind of stuck with one original party unless you rescue and unlock characters(the only time you may change party members. However you can't change characters if you do another play through, because there are no longer rescue missions which kind of sucks in my opinion. All in all give it a shot. Or at least the demo.
Dobbel Dungeon is a good game 6/10. It is a fun chill game of dice and strategy. However it has its flaws that in the short term are fine but can get old. Dobbel Dungeons biggest issues are combat feels stale and repetitive, the playable characters feel unbalanced, and there is no shop reroll. At its core you roll some dice and use the results to take actions to kill bad guys. It will sound like this is bad game but I truly think it is a good game and with a few changes could be great. Maybe for a sequel - Combat feels very repetitive There are 4 "worlds" ; Plains (pigs), Sea (fish), Fire (dogs), Ice (goats). Each world feels less like a new one and more like just a reskin of the others. 3 main enemy types ( melee grunt, range grunt, large grunt) each with their "elite" versions at higher difficulties. There are only really 3 types of missions in the game; kill everyone, protect a thing or gather chickens. The gather chickens only exists in the plains world and there is only one of them in the world. Kill everyone is straight forward and protect a thing is either a person or a building. In short I would like more variety of challenges, such as and item run where you need to pick up an item and get it to an area, or a turn limit mission where you have to be in an area or kill x number of guys within a certain number of rounds. - Characters feel very unbalanced There are 8 characters in the game and yes they all play differently I do feel there is a level of power disparity between them. Not sure if this is intentional but when one character has half the skill points as another and can still body the strongest attack on the battle field it doesnt feel balanced. I can see how that is a feature of the game of learning what is strong / weak but with so few options I would imagine they could be closer power level and it should depend more on the your play style. - There is no shop reroll feature In most rouge-likes the best way to effect your build is to get items and the best way to get good items is from the shop. each world give you a shop to buy and sell from but their inventory is stagnate, never changing regardless of what happens in the game. This feels bad, when you have a lot of gold but nothing to spend it on. you default to buying more skill points but thats a very binary get versus and item that could complete change or boost your build.
Yes with caveats: the game is aimed at folks who aren't very familiar with TBS games. If you have war stories going back to FF Tactics, Advanced Wars or Jagged Alliance you're not going to find much of a challenge here. There is little variation between missions and most of the challenge seems to come from huts summoning new enemies every turn. The cutesie claymation-inspired graphics and dorky story are lovely. At this price point, and from a new studio this is pretty much all you could expect and it's just a lovely ol' time for a few missions here and there.
Nice small game, buy it cheap.
This game is really close to being great, but it's lacking a few things. It is very similar to Into the Breach, but where ItB chose for fast-paced gameplay with a few key choices that really matter (which upgrades to get and which quests to do), this game takes it really slow with a lot of small choices that are overall less impactful. Pros: - Cute art style - Crafting your party with the skill trees and equipment is fun - Seriously it looks so good Cons - The game is really, really slow, even with all speed options turned all the way up. - The game is also really, really easy. There are exactly 4 difficulty spikes in total in a run, namely the start of each area, after which it returns to being easy as pie. - The quests are repetitive and lack variation. I don't want to keep comparing, but again, Into the Breach has a ton of different missions, mostly exclusive to the different islands, and also has a turn limit to make some of these quests actually interesting. In this game, every quest also has two bonus objectives. The bonus objectives mostly boil down to the following: 1. End the battle with hero X at full HP 2. Apply debuff Y 4 times 3. Defeat 4 enemies with Z elemental damage 4. Kill 4 enemies with one action. Since there is no turn limit and most quests have spawners that keep spitting out enemies, you can do almost all of these by simply stalling. As an example of how easy this game is, I got 59% of all achievements on my first run. I played on hard, and none of my heroes ever came close to dying except in the final bossfight (SPOILERS) who does a bunch of unannounced phase changes and randomly pulls new attacks out of its behind. I think the two things that this game would benefit the most from are: 1. Turn limits in combat 2. More different quests, both main quests and bonus objectives. It's still fun to play, and there are a bunch of heroes I haven't played with yet, so I will keep playing for now. If something radically changes, I wil come back and change this review. Edit: On the highest difficulty, it does make the game slightly less trivial. Unfortunately, this does little more than just add more enemies in every mission. You still have the same spike in difficulty at the start of each island that quickly flattens out. Stalling remains the best strategy.