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This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Buy Heroes of Might and Magic: Olden Era in Sri Lanka for Rs. 7,164. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: RPG, Strategy, Early Access.
I had the best time playing the game Heroes of Might and Magic back in the old classic school games, the team making this game a pretty impressive, a lot of passion involved, I can't wait to play the full game completely or add extras to the game in the future
i've played through the campaign and its very enjoyable. i like the unit and castle designs, especially the hive! i miss the bone dragons though, ive always found them quite adorable. i have problem with reading the map — until ive lit up all interactable building, i was missing a lot of of them because the map is so saturated and full of everything — they just kinda get lost. i didnt have the same problem in any other installment. i feel that maybe theres too many types of buildings, lot of them doing more or less the same thing, but i havent made up my mind fully about it yet. i wish there was more campaign to play because the story is quite interesting and it truly stops at a cliffhanger! can't wait for more updates :)
[b] A GLORIOUS, LONG-DESERVED RETURN TO FORM FOR A LEGENDARY, YET UNDERRATED SERIES [/b] I have been playing Heroes of Might and Magic my whole life. Even though I hadn't discovered all the optimization and exploit strategies until recently, I have always come back to the series for another spin over the years, and every time, it was just as amazing as I remembered, if not more so. I was very skeptical when I saw the announcement for Olden Era at first, back in 2024. After all the horrific things Ubisoft has done to the series over the years of its custodianship, how could they be trusted to deliver anything remotely serviceable? Turns out, I was right... sort of. Because for this game, the "current IP owner" is extremely hands-off, even giving the publishing rights to Hooded Horse, and as a result... Olden Era is AMAZING! It is clear the game was made by passionate fans, who nevertheless had a lot of their own ideas they were bold enough to explore and iterate upon. It stays true to the basic formula of the series, but brings in plenty of new mechanics and features that take things in a fresh exciting direction without betraying the core that makes Heroes of Might and Magic what it is. The adventure map is arguably more rich and exciting than it's ever been - you'll always discover something new and unusual even on generated maps. Focus charges and astrology streamline and balance out things that used to be too chaotic and random. Laws give the playable factions extra flavor and depth, causing the player's starting pick to matter much more. Single hero and Arena modes allow for faster-paced gameplay that is also much less complicated, allowing even casual (for a game like this anyway) players to partake in multiplayer without spending all day on one match. Tournament mode fixes the series' long-standing interactivity problem, allowing for multiple "final battles" to happen and for the losing player to have a shot at a comeback after adapting to whatever strategy the winning player is employing. The campaign has a unique format not yet seen in the series, allowing for additional replayability that will hopefully expand in the future. Even despite the game being a prequel, and all the baggage that comes with it nowadays (wink wink Star Wars nudge nudge), it seems like they can pull off a somewhat intriguing story that also shouldn't violate the established canon, at least not too much. Interested to find out what else was changed in this game compared to the old ones? Check out [url=https://youtu.be/H8kq8EXm6kA] my extensive in-depth guide/review on YouTube! [/url] When discussing problems of this game, one has to keep in mind that the title is in early access. Many things that are currently missing or not working correctly, will be rectified in the future as the game approaches its full release, so mentioning a lot of it feels pointless because one can simply refer to the [url=https://store.steampowered.com/news/app/3105440/view/716780409378046041] roadmap [/url] and videos on the developers' official YouTube channel [url=https://youtu.be/aDALsxjSP-s] like this one. [/url] Some things are worth mentioning even with this in mind - notably, the fact that some glaring bugs haven't been fixed even since the release of early access despite being extensively reported, the fact that the top ranked players and the dev team seem to currently be at odds with regards to the multiplayer balance (both discussed [url=https://youtu.be/fsr5pwQwVlI] in this video [/url]), or that the AI enemies still need some serious work, considering "the computer" still casts Guillotine on skeletons and can't use astrology at all. However, in my humble opinion, these and other problems will get ironed out in due time, and the most likely reason for many of the hiccups is the dev team's lack of experience with projects of such scale and historical significance - experience which they are receiving in ample amounts as you're reading this, as they are communicating with players almost 24/7, so hopefully it only goes up from here! All this being said, I would give [b] Heroes of Might and Magic: Olden Era [/b] the highest possible score, if there were a score to give here, but with an asterisk: this score includes my hopes for the future of the game and my immense trust in the devs to do justice by the series' original creators as well as lifelong fans. How warranted is it? I will answer thusly: the fact that a guy like me, who is getting on in years and has been burned on the series so many times that he's completely given up any hope for it, feels excited and inspired enough to write hist first (third?...) ever Steam review, should tell you a lot. Sincerely, A Thieves' Guild lover
Great game, hope to see more new update in the future
A great homage to the older generations. I love to play this game when taking a break from sweaty FPS or on trips with the laptop.