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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: Pegfinity, Karma Keepers. Bundle info

Pegfinity is a short colorful, pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos.
Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine.
You are always one lucky bounce away from your biggest run yet.

Between runs, unlock upgrades that push every shot further and make the board more chaotic.
Stack multipliers with the Hypemeter
Fill the board with explosive, electric, and gold pegs
Unlock gadgets that cheat physics: lasers, portals, a gumball machine, even a pinball bumper
Launch special balls that shatter, zap, spray watermelon juice, or disco the whole screen
Discover pegs that steal the run: chickens, UFOs, mirrors, clowns, and an atomic bomb that hits everything
Chase bigger combos, bigger payouts, and bigger score spikes
With over 150 upgrades to discover, every run gives you new ways to bend the board in your favor.
Every board is randomly generated. Every upgrade sticks. The game keeps handing you new ways to break it.
End with a board filled with effects, combos, and massive score spikes. Each run escalates:
More hits
Bigger numbers
More unpredictable outcomes
You’re always one lucky bounce away from your biggest run yet.
Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones.
You launch one ball…
Then another…
Then one more to try something new…
And suddenly, everything clicks.
Grow stronger over time with upgrades that carry across runs:
Multipliers
Stronger pegs
Bigger payouts
Game-changing boosts
Each run feeds into the next.
Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations.
A simple idea, rebuilt into something faster, bigger, and far more chaotic.

Over 150 upgrades
Unlock unique pegs, balls, slots and cool gadgets
Random generated board - Each run is something new!
Permanent unlockable Power Ups!
And of course some biiiiiiiiiiig numbers!
See you in Pegfinity!
Buy Pegfinity in Sri Lanka for Rs. 1,530 — currently 30% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Casual, Indie.
Game has great visual presentation. Suggestions for improvement: 1. General: make the different peg types matter more by making the peg placement the main gameplay instead of the firing of the ball. The player could focus on placing / adjusting the pegs before each round. Instead of having a fixed number of pegs, you could enforce a minimum distance between pegs that can be lowered through upgrades. Ball launches may be automatic or there may be an automatic ball launcher for purchase. 2. If you want it to be more of a roguelike, have a losing condition. E.g., you could introduce a concept of round goals, by having to achieve a certain score in each round before all balls are used up or you lose the entire run. The needed score increases over time and outpaces how fast you can improve with skill tree purchases alone. Once you lose a run, the skill tree resets and you get the option to unlock permanent upgrades that shifts the odds for your next run in your favor. 3. If you instead are aiming for a idle/clicker type game, then there shouldn't be a death condition. Numbers should climb like they are here, but pricing of the skill tree should go up exponentially so that the player eventually gets priced out of progressing regularly. Getting the next skill would just take way too long and not add much income. That's where prestiging comes in, player can voluntarily reset the game in exchange for some different currency they can use to unlock permanent upgrades that will persist through prestiges and again shift the scales, making it easier to progress through the skill tree and get back to the same point, now with more skill flow. As I said, the presentation is good. I'm sure there are some great ideas for pegs in there and that they can have fun interactions. It's just that I never saw most of them because I was focused on launching balls as fast as possible with the same strength every time, pausing only when there was still a ball in the launch path to avoid the new ball colliding and falling out of the game immediately. The random distribution of pegs and lack of a "game over" condition makes strategizing launches beyond that feel pointless, because there's always a next board where pegs may happen to be placed better. I'm giving it a "not recommended" because based on the screenshots, video and pricing I was expecting something more. The game isn't bad for what it is, and if you go into it with the right expectations, then your mileage may vary.
fun time killer
A short peg incremental roguelite game where you try to get the highest score possible every run with a set a ball to earn money and upgrade abilities to make your score go possible up for better runs. Completed the game within 4 hours
1 found this helpful
Fun game, starts a bit slow but once it picks up it's very addicting.
1 found this helpful
feels a bit short for 7$ so would suggest maybe waiting for a sale but that said still a fun simple game to play while watching stuff, plus achievements are easy