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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: DAICE, Paver: Tidy Up Together. Bundle info
Includes 2 items: Mall: Tidy Up Together, Paver: Tidy Up Together. Bundle info
Includes 2 items: TV Archive: Tidy Up Together, Paver: Tidy Up Together. Bundle info
Includes 2 items: Paver: Tidy Up Together, Mall Together. Bundle info
Paver: Tidy Up Together is a satisfying first-person organizing game where you sort and place pavers to rebuild a plaza. Work at your own pace, follow the correct patterns, unlock useful skills, and watch a chaotic area gradually transform into a perfectly restored plaza.
Play solo or together in online co-op.
Normal Mode: Progress normally and unlock new skills as you play.
Sandbox Mode: Jump straight in with all the skills unlocked.
No-Skill Mode: Challenge yourself with all skills disabled and complete the layout manually.
The restoration of the old castle is nearly complete—but the grand plaza is still unfinished. During the renovation, all pavers are mixed across the ground. Fortunately, you have the original paver layout plan. Your task is to place 4,064 pavers in the correct places. There are pavers with different colors, and also different shapes like rectangle, square, octagon, trapezoid, H-shaped, triangle, hexagon, trihex, and radial.
Highlighting Paver Layout: Highlights the correct place for the topmost paver in your hand
Auto-Placement: Automatically places your pavers in the correct places
Auto-Collect: Automatically collects the same pavers as the topmost paver in your hand
Buy Paver: Tidy Up Together in Sri Lanka for Rs. 1,390 — currently 10% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Casual, Indie, Simulation.
A fun co-op or solo tidy up game.
Mid to Negative Review: As a multiplayer game, it took my group of 3 only 90 minutes to complete the game using the in-game upgrades. One member of our team was afk for most of the time. Not using skills, it took 3.5 hours to recomplete the game with a team of 2. It feels like there isn't enough to the game to warrant a positive rating. But the game genre is about doing repetitive tasks as a meditative practice. The game has bugs as well. There are times when the pieces got stuck for the non-host players. Several of the highlights for where your pieces go we missing, or glitched. We tried to use the "unstuck" menu button, and still had to save/reload to get the map to fix a broken piece. Paver is a busywork/sorting game as advertised, but it isn't breaking new ground, nor is it giving enough content to feel like great value.
1 found this helpful
Between the various bugs (not letting me place pavers being one of them) and the multitude of similar games, it's difficult to recommend this over any of the other "sort things" games.
1 found this helpful
I really want to put this game alongside Librarian and the myriad other Tidyup games, but I can't. It's not satisfying enough. The premise is absolutely fine, but progression is just... missing from the game. When I'd finished a particular 'zone' I thought I had made a mistake. I wondered whether I has second guessed the colours I put down (turns out that's not possible, but I didn't realise at the time). But there was no feedback for finishing a section, no sound, no visual cue, nothing. So all I can gather from this game is there is no benefit in actually working on a section at a time because there is literally no point spending that time looking for those pieces, so it just becomes a wandering of pick up some pieces, maybe put them down and just rinse repeat until you're done. The 0/35 at the top left of your HUD isn't for completed sections as you could expect. It's for [b] Paver Type [/b]. I don't know why that is a metric for this game. It's bizarre. Overall, a potentially satisfying game that at current version is a very frustrating experience. The sounds could do with some tweaking as well. They're supposed to be lumps of concrete, so why does the physics sound like cardboard. If you're still working on this game, I have a few suggestions if you would accept them: The Map: Have the Map live update with completed pieces, so at a glance you can see your progress UI: Paver Type count is a useless metric. Maybe break it down into Type and have a 0/n counter for each? Feedback: Sounds and visual feedback for completing a section of the map. or even all the colours on a certain map? Sound: Pavers want to sound more substantial and more rock-like than they currently do.
1 found this helpful
10/10 Proud to add Paver to my many clean up occupations I'm accumulating to my resume.