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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: Around The Core, Desk Space: Idle Spacefleet clicker. Bundle info

Humble Beginnings
Start small. Aim, shoot, and gather your fragments.
Evolve the Core
Explore a huge branching upgrade tree and discover powerful synergies between your upgrades.
Discover New Mechanics
Unlock new mechanics that open up different ways to deal with enemies.
Escalate the Chaos
The longer you survive, the crazier it gets.
Buy Around The Core in Sri Lanka for Rs. 1,495. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Casual, Indie.
It's decent for a nodebuster-like. Skill tree is same-ish as most games in this genre, with the slight twist that enemy colors = currency (more than many of these games as of late!) There depending on how you invest in your skill tree, you can cause a more active hinderance than help. That said, it evens out pretty quickly. Gameplay is fun, but can be a bit too cluttered. Visual cues and icons are not always clear, and on later levels you can get taken out by fast-moving enemies when you are just trying to find cursor (when on m+kb). That said its still *not* hard, and you will out-spec your way of any difficulties soon enough just like most nodebuster-likes. IMHO, decent-enough game in the big glut of these games in this genre of late, there looks to be a bit more effort put into this than a lot of similar of recent.
The most annoying game ive ever played. You get a cloud of enemies around you in a absolute clusterfu.. and you are suppose to hit the one thats charging you... HOW I CANT SEE TEH DAMN THING NOR CAN I HIT IT THROUGHT ALL THE OTHER STUFF. Most deaths were from regular blocks that are not trying to hit me simply because the upgrade tree hides rate of fire, reaload and mag capacity behind useless upgrades that barely make a difference. Automated weapon upgrades end up draining you within seconds if you do not shoot down time adding enemies while also trying to keep teh arrows and doublepeaks away. Ammo types are random pickups and often you will end up with the most useless one. And final boss can end you justly by crashing into you with all its segments again and again while circling you. Also why even have powerups that disable the most useful feature of the standard shot... knockback? Im trying to keep enemies away from me and ricochet and penetration just stop my atempt at it. This has been a flow of thoughts after i finished the game. Some of it screamed loudly with many expletives. My neighbors must love me.
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I like these style of games and I think I am going to try and get all 8/8 achievements but for the last 4 hours of game play this game has been beyond boring. This will be a true slog. If you like this style of game I would suggest a different one. This just doesn't hit the spot at all.
A very very fun and addicting game, finished it in around 6 hours but u could prob finish it sooner, it was a lot of fun and a good game. Would def rec and the price is great to. Also loved the soundtrack sm, such chill music
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Around The Core takes a straightforward arcade concept and turns it into an addictive progression-driven experience where destruction is constantly rewarded with greater destructive potential. Rather than overwhelming the player with complicated mechanics immediately, it begins with a simple routine of shooting objects, collecting the resulting resources, and investing those materials into improvements. That basic cycle gradually expands into something much larger, making the sense of progression one of the strongest parts of the experience. Developed and published by draftentropy, it feels designed specifically for players who enjoy watching a modest starting setup evolve into an increasingly ridiculous machine. The shooting itself provides the active component that separates the game from more passive incremental experiences. Destroying asteroids and other targets is not merely something happening automatically in the background. The player remains involved in the action, while every successful destruction contributes toward future upgrades. Resources effectively become the bridge between the arcade gameplay and the incremental systems. There is an immediate satisfaction to breaking targets apart, but the greater reward comes from knowing that the fragments and currency gathered from them will make subsequent encounters faster and more spectacular. Its branching upgrade system gives the progression substantially more depth. Improvements are not limited to repeatedly increasing a single damage statistic. Different upgrades can complement one another, encouraging experimentation with combinations and synergies. This creates an enjoyable optimization layer where deciding what to purchase can become almost as important as the shooting itself. A seemingly modest improvement can become much more valuable when paired with another ability, rewarding players who pay attention to how the various systems interact rather than simply buying whatever appears next. The gradual introduction of additional mechanics is equally important because it prevents the opening gameplay loop from remaining static for too long. Progress is represented not only through larger numbers but also through an expanding collection of possibilities. As more systems become available, the action grows increasingly hectic and visually impressive. The contrast between the relatively restrained beginning and the later stages is particularly satisfying. Eventually, the screen can become filled with projectiles, effects, resources, and interconnected abilities, providing a clear visual representation of everything the player has built. Presentation is deliberately minimalist, with a colorful science-fiction appearance that keeps attention focused on gameplay rather than elaborate scenery or narrative sequences. This simplicity suits the experience because clarity becomes increasingly important once numerous effects begin appearing simultaneously. There is something inherently satisfying about seeing a relatively clean starting screen transform into controlled chaos as upgrades accumulate. The game does not need an elaborate story to provide motivation because its progression systems effectively become the objective. Replay value largely comes from experimentation and the desire to improve efficiency. Players who enjoy discovering productive upgrade combinations, maximizing resource generation, and pushing a build further will find plenty of motivation to continue. Steam achievements provide additional milestones, while Steam Cloud support is useful for maintaining progress between compatible systems. The game also has modest PC hardware and storage requirements, making it comparatively accessible without demanding a powerful gaming setup. The biggest potential weakness comes from the same structure that gives the game its appeal. Repetition is an intentional part of the experience. Players repeatedly destroy targets, gather resources, purchase improvements, and return stronger than before. Anyone who dislikes incremental progression may eventually find this cycle monotonous despite the additional mechanics introduced later. Conversely, players who enjoy watching efficiency increase over time are likely to find that repetition rewarding because each cycle contributes toward noticeable growth. Steam Deck compatibility is a notable advantage. The game is officially Steam Deck Verified, with its core functionality working through the handheld's controls and its interface remaining usable on the smaller display. Controller prompts and general navigation are appropriately supported, while the game can run using settings suitable for the device. Its viewpoint and methodical pacing also translate naturally to portable play, although demanding visual settings can still make sensible performance adjustments worthwhile for players prioritizing battery life or consistent performance. Around The Core ultimately succeeds by understanding the pleasure of escalation. It starts with an approachable shooting loop and steadily layers upgrades, resources, synergies, and additional mechanics on top of it until the experience becomes considerably more elaborate than its opening suggests. The combination of active arcade gameplay and incremental progression gives players something to do in the moment while always providing another upgrade or efficiency improvement to pursue. It is especially easy to recommend to fans of progression-heavy games who enjoy optimizing systems and transforming humble beginnings into spectacular chaos. Rating: 8/10
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