From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?
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Delivered as a Steam gift, usually within 3 hours.

Blood Dungeon is a feverish bullet heaven platformer from the creators of Nidhogg.
Run, jump, and climb to avoid hordes of monsters. Duck and weave between enemies. Scramble up ladders, across grates, and over chains. Walls, ceilings, and even the watery depths are your domains to master.
The dungeons contain over 100 different enemies to kill. Bats. Centaurs. Exploding Eyeballs. Some fly through walls while others walk, stick, or bounce on them. Learn their movements, outsmart them, and harvest their blood.
Increase your blood level to upgrade your build, or find chests hidden throughout the arenas.
Circulate around the various drop sites to supplement your arsenal and master each arena.
Visit the Dogmancer to pay the bone toll and unlock permanent upgrades.
Unlock nine bunkmates, each with their own weapon of choice and movement perks. Spin climbable webs as Leggy, take flight with Bug, or speed through the Dungeons as only a Skinja can. Experiment with them all!
9 unlockable playable characters with different traits and weapons
6 unlockable unique survival arenas
Over 100 enemy types
Over 100 quests to complete
Over 100 unlockable weapons and upgrades
Daily dungeons
Dynamic “dungeon dnb” soundtrack by Thomas Hoey
Global high scores
The price of Blood Dungeon in Sri Lanka is Rs. 3,026 on VaultX.lk. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Indie.
Brilliantly addictive bullet hell game, with the surprising depth and charm found in Nidhogg. Music is great too, though a little sad he couldn't get Daedelus to score this one as well.
I was really hoping for Blood Dungeon to blow me away. When I saw the trailer and that it was from the makers of Nidhogg I got pretty excited. It appeared as really frenetic and like a higher energy version of a Vampire Survivor style of roguelike. And it is true that is what it is, but unfortunately it lacks the shine to really pop. It's basically a Survivor style rougelike that mixes in platforming elements that requires tighter and tighter execution as the difficulty scales up during a run. It's still fun, and I foresee myself continuing to throw in some runs every now and then, but it's not a revelation. Mostly pick this one up if you're looking for a roguelike that can be a good high energy change of pace.
is a game
I'm almost recommended this game but I have some real issues with it. I'd give it a 5/10, but for the first 4 hours it was more like an 8/10. The art style and soundtrack are amazing. But I really can't recommend it whole heartedly. I also started noticing the balancing issues people talked about over time. Why is one random tiny red bird able to tank so much damage? Why is bone snake dead in 2 seconds but the frog and tiger boss feel only killable by finding an exploit area they can't land on? For the most part I can forgive that stuff and still had a blast with this game... BUT... the one thing that I really dislike is that (from my experience, idk how it works exactly) I got almost 40% into the game before it decided to unlock the ability to buy extra weapon slots. That felt like a giant artificial grind was added for no reason and it feels cheap. Those runs you did where you got super far or had some clutch explosion trigger just at the right time are cheapened and were doomed from the start because the game withheld stuff from you for no reason other than to pad gameplay. Some stuff unlocking with time works great, jump heights, small perks like drop site related stuff, but gating things that are core to you having a successful run until you have more hours in the game really sucks. Ultimately I feel like this design decision contradicts the premise of a survivors like where platforming skills are important to your success if you just have to grind until your profile is fully upgraded. I would happily change my review to positive if just the grindy progress system was reworked.
Insane in a very good and addictive way. Unhinged in design, and solidly re-playable ad-infinitum.

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