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Purchase BrokenLore: DON’T LIE on VaultX.lk. Pay in 3 installments with Koko or 4 with Payzy — priced in LKR.
I like how it connected to one of the dev's older games Other than that, not really scary or unique. At one point it literally just repeats a sequence from Don't Watch, and was way less interesting. For some reason there were liminal spaces in the game, which didn't make a ton of sense, and weren't really effective. Overall meh, feels like I haven't played a good Brokenlore game for a while.
The graphics look amazing, and I really liked how the game presents the perception of mental illnesses in such an interesting way. It creates a unique horror atmosphere without being overly long. Definitely a great mini horror experience that you can finish in under 2 hours :).
2 found this helpful
I really liked how DON’T LIE touches on mental illness and the struggles that come with it. The horror feels more personal because you’re constantly questioning what’s real and what’s just happening in the character’s head. Definitely made the game feel more unsettling for me.
12 found this helpful
So unfortunately despite the interesting imagery in the screenshots I cannot recommend this game. The core gameplay is tedious, camera systems janky but the game commits the first cardinal sin of any horror game. It tells the story of Junko, a hikimori (social recluse) who was diagnoised ICD-10 F42.0 Obsessive Compulsive Dissorder, unfortunately that is exactly where that line stops. Junko immediately starts to attempt to manipulate two different men in her life (both of which she met at a recovery center) and based on the games writing seems to depict her as highly manipulative with little to no understanding or explanation of her obsessive symptoms. Her condition appears to be significantly closer to Borderline/Bipolar Disorders with a pretty severe case of Psychosis. BrokenLore: DON'T LIE does a horrible depiction of mental health issues in horror games, and actually made it incredibly difficult for me to play because I think representation of mental health especially ones that are misjudged and misunderstood is largely something horror games should be careful about navigating. Furthermore - I think that Serafini Productions should spend more time on R&D, learning their skills, than trying to release a game every quarter. 3-5 months is not enough time to make a game at this scale, and releasing 5 games within two years is stupidly quick. This advice is coming from a developer who has worked in the industry for 17 years. Please, should you decide to cover topics of mental health in your future games take the time to do research you are only causing more harm to those who need the assistance. I won't be playing any more Serafini games.
10 found this helpful
I had been waiting for this game for a really long time. Ever since I started playing Don't Watch, I got really into Hikikomori, and being able to play a sequel immediately excited me. I haven't been able to finish it yet, unfortunately due to work commitments, but already in the first hour of gameplay, it's clear that you completely won me over, and I was really waiting for her. I'm anxious about the girl, and the connection between the first and second game is outstanding. You guys are crazy!!
2 found this helpful