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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: Teeto, Bubsy 4D. Bundle info

Join Bubsy on a new, intergalactic, platforming adventure! Yeah, we couldn’t believe it either. The world’s most infamous, wise-cracking bobcat has returned to 3D with new challenges, new moves, and even more purrsonality – in space! Run, jump, glide, and roll across alien planets, battle robotic sheep, and collect tons and tons of yarn. What could possibly go wrong?
Bubsy’s longstanding enemies, the fleece-obsessed Woolies, have stolen all of the Earth’s sheep. Oh well, that ain’t Bubsy’s problem. Until the sheep overthrow their captors and return as deadly BaaBots, empowered by Woolie technology, determined to steal Bubsy’s most prized possession, The Golden Fleece.
With the help of his motley crew of acquaintances, Bubsy must journey through space to defeat the BaaBots and take back the Golden Fleece. Luckily, he’s acquired some new skills to navigate the expansive, craft-themed levels. Bubsy can leap, glide, claw his way up walls, and pounce off enemies. He can also puff up into a new hairball form to roll at blistering speeds.
The team at Fabraz crafted this expressive new moveset to cater to beginners and speedrun enthusiasts alike. Once you’ve mastered Bubsy’s clawsome new moves, show off your skills by uploading your best level times to the online leaderboards for other players to race against!
- Explore intergalactic, craft-themed worlds, each ending in a BaaBot boss battle
- New hairball form allows you to roll, bounce, and launch your way around
- An expressive platforming moveset supports both beginner and advanced levels of play
- Spend yarn to purrchase stylish new outfits, or collect a hidden blueprint in each level to unlock new moves and upgrades
- Tackle each level’s time trial, upload your best run, and race against other players’ ghost data
- Chat with a cast of furmiliar friends including Terri, Terry, Virgil, and Oblivia
- Pawsitively funky soundtrack by Fat Bard, incorporating elements of jazz, big band, electro-swing and more
Buy Bubsy 4D in Sri Lanka for Rs. 3,839. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Adventure, Indie.
I'm so fatigued by devs pushing game balance, performance optimizations, and even art direction onto the player's plate. Playing the game is supposed to be my role in this. Balancing, optimizing, and designing the game is yours. First of all, is there no art director with a specific vision at the helm here? Do they not have any preference as to how much grass should be on the ground? Why is the player making this decision? The setting appears to have no performance impact on a low-power machine, so why is it even here? Dynamic animations are optional? Are the animations a part of the vibe you're selling me with this game or not? Outlines? Is your artwork designed to be outlined or not? Why are these options for me to decide on? "Light optimize distance?" That sounds like an actual technical setting but there's no explanation of what it does. I understand that some graphical settings, like resolution or texture quality or physics simulations, don't necessarily alter the visual language of the world and can heavily impact performance, so those need to have a range of options. But there comes a point where it seems like the dev team has nothing in mind for what this game is supposed to look or feel like. This is like if Nintendo had provided an option in the menu to disable Mario's napping idle animation in Mario 64. It's just menu bloat. Why is there an hitstop toggle? Was the game designed with it in mind or not? A grounding visualizer option? Was the jumping tested and dialed without it, or wasn't it? There's a checkbox to just turn off all damage? Is this a game or is this a tech demo? Is the damage balanced? Where is the "game" part of this if the obstacles to overcome are all optional? There's no difficulties, mind you, just invincible or not invincible. A GAME SPEED option? Is the game too fast? Was the speed tested and balanced? Did beta testers say it was too fast? Why am I responsible for the game speed? If I think it's too fast, should I keep practicing how it is, or should I just turn the game speed down because you guys seem like you couldn't settle on the right speed? "But those settings are so more people can beat the game! Some people might find it too fast!" "Apocalypse Now is too violent, they should make a version of the movie for people who can't handle violence!" "Post Malone needs to write some songs for speed metal fans, speed metal fans are being left out!" That's what you sound like. Not every game is for everyone. Not every movie is for everyone. Not every song is for everyone. And when you, as a developer, aren't taking any pride in delivering an artistic vision, delivering a specific game feeling, or delivering a specific challenge that you've dialed in, you're leaving all of that to me. Well, I just want to play the game. I don't want to design it. That's your job.
Bubsy took the insane freedom of movement from the Mario games and the sex appeal of Sonic characters and combined it into what we now know as Peaksby 4D Bravo, Fabraz.
2 found this helpful
its alright
even though its a bubsy game i had a idea mostly a secont playable charetor my idea is that i see this girl bubsy mod and i thoght it was real i have this idea what if the baabots made a girl bubsy out of spite and plays differnt to bubsy kind of like the noise in pizza tower but that just my idea its a bubsy game at the end of the day
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