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Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.
Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
The price of Carnival Hunt in Sri Lanka is Rs. 5,026 on VaultX.lk. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Indie, Strategy, Early Access.
Beer Night Studio has "independent game development studio" in their social media bios. I always take into consideration whether a game is independently developed or not to weigh what is actually possible to do or communicate, but this is the first case of an indie game where I've seen the staff show "disdain" for their own community (not talking about kickstarter people). The Discord server, which is supposed to be an environment for collaboration and exchange, especially in Early Access, simply lacks any interaction between players and developers. Communications are completely separate, and all the news brought by the staff has no context or correlation with the ongoing discussions. Despite the narrative inviting us to join the Early Access and contribute, in reality, it's a one-way relationship of just "giving"; they want your feedback, but without telling you if that feedback is relevant or not. As long as you've paid for the game, everything seems fine, and there really isn't a community-developer bond like there is in other games. All this initial context is really to explain the situation of the game and the mixed reviews. Because the team isolates itself, you end up experiencing a completely different game after every new patch without understanding the motivations behind the changes. Several features that were well-tested during the closed beta were no longer the same when they decided to launch the open one, and this was never contextualized. They added a new "hunter" that completely changed the whole structure, and even after months, they never clarified if the new hunter is the expected gameplay and the old one was weak, or if the new one is overpowered and needs more nerfs. It feels like a game with an AI-generated roadmap, given how "hallucinated" the modifications are. Although the game has a rare and unique aesthetic, alongside appealing asymmetrical gameplay focused on strategy and stealth, I would have been happier if I knew it was a big inaccessible studio because then our expectations would already be calibrated. I also work independently on other projects and have a close relationship with other communities, so this is something I really felt was missing and sincerely cannot understand. At the current moment, with server limitations, poor optimization, MMR for a queue of avg 50 players, and a lack of clarity on what the developers themselves are trying to build, I choose not to recommend. I must praise the art direction and the Discord moderators, who are great, but the development and communication need to improve a lot if they genuinely want to build something with the community.
1 found this helpful
I like the game, the designs and aesthetic are amazing and most of my hours were fun, but in its current state i honestly wouldidnt recommend it. the player count is dropping leading to longer queue times, it currently sits at around 300 - 200 players, the most recent update has been more bad than good in my opinion, and there is relatively little to grind for other than ability's and a handful of cosmetics (they are planning to implement a battlepass with rewards at some point in the future). i would recommend if your really interested to give it a try, but i can only hope the dev's do more for the game so i can change my review to a more positive one.
1 found this helpful
Game totally not bunny sided. Made worse with each update(Telling this as a top 10 mmr player)
9 found this helpful
Best. Game. Ever. Made
2 found this helpful
Love this game!
2 found this helpful
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