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Delivered as a Steam gift, usually within 3 hours.
Embark on a covert mission to the dinosaur theme park Prehistoria, where you must fight to survive in this Action-Adventure Survival Horror game. Navigate diverse biomes, solve intricate puzzles, and uncover the secrets hidden within the park. With danger lurking at every turn, shoot, strategize, and escape before the park becomes your grave.
Play Classic Mode or Survival Mode
Explore a fully realized dinosaur theme park with two distinct gameplay experiences:
Classic Mode: The original Clawed survival horror experience.
Survival Mode: Survive against hunger, thirst, dynamic weather, a full day/night cycle, and random dinosaur encounters as you complete your mission.
EXPLORE THE PARK'S GROUNDS
Explore Prehistoria, a rundown dinosaur park that has seen better days. Brave deadly dinosaur enclosures, delve into the underground tunnels, and aquatic environments. The entire park is yours to uncover as you make your way through this action-adventure, survival-horror.
FIGHT DEADLY PREDATORS
Face off against terrifying dinosaurs, from the ruthless Deinosuchus to the swamp dwelling Spinosaurus, Prehistoria is home to many prehistoric creatures.
SOLVE INTRICATE PUZZLES
In traditional survival-horror fashion, your journey through the park will test your mind and wits as you work to solve challenging puzzles and difficult challenges
Co-Op Play!
Fight dinos, explore the park and solve puzzles with your teammates! Invite your friends to join you on your Journey through Prehistoria.
The price of Clawed in Sri Lanka is Rs. 5,026 on VaultX.lk. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Adventure.
Still buggy and lags even tho i have system requirements for the game
Was the game perfect? No, it had some issues I encountered while playing it. Was it still fun? Hell yes it was. The whole park is ENOURMOUS and there is a lot to accomplish throughout the game. It actually felt like I was in a park full of dinosaurs. My heart was racing when swimming in Megalodon Lagoon. Don't listen to the haters. If you buy it, you'll have fun. Trust me.
Horribly buggy. Every time I respawn, I spawn at the start of the game.
2 found this helpful
Tomato Gaming couldn't even get past the first two raptors for like an hour, so of course I had to get the game to see if my Streamer was a dense as the forest surrounding the dinosaurs and myself on this island. Needless to say, using the power of one's brain, one would have deduced to use a tranquilizer on the carnivores to save valuable deadly force ammunition and protect oneself from damage. I can confirm three shots of the tranq gun will knock out a raptor cold. My Streamer is an idiot. Hilarity aside, I watched Tomato play the game for three hours, mostly for background noise with the occasional glare over at the screen. He didn't get really much of anything done, so not much is spoiled for me. But I know it's full of jank. In fact, the walking in first person is janky and it looks like my character isn't even moving. But, the game is fun, whacky-ness be damned. No achievements, no triple A budget, no agenda, just good ol' gaming. You may see my list below and wonder why it's a positive. Again, I'm having fun despite the flaws. Issues presently for the Dev(s)? - Simple things will get your character stuck, like luggage on the ground. Some environmental objects also can get your trapped. A simple solution would be to push the character out, either with a button prompt or a small time lapse. Seen it done in other games. :3 But I'm no developer, so. - Main objectives should be active by default. Any side quests should be labeled and pinned by the main objective when you pin it, so as to not lose sight on the main goal. Too many menus to go through, also. What even is the difference between the mission and main tasks? They should be condensed and more simple to navigate and understand. It is rather pointless to have "the mission" even as an option to select when it's the default reason why the game's story even exists. - Stuttering at times. Frames dip. Frames dipped once I exited the underground section where you encounter the first two raptors. - Edging (you're nasty for what you just thought) forward in first person appears to make you character not move at all, but when I switch to third person, he's making forward momentum. Not sure what it is with the model in first person, but a handful of issues happen to come from being in first person - When you're crawling in a tight space, being in first person, just moving your camera makes the camera move weird. - LOTS of areas where the camera will break out of bounds and expose the game for what it is - glorious jank. - Interacting with things (seemingly all interactable objects) does not always lead to an action being done. Sometimes it works, sometimes it doesn't. It doesn't matter what it is, be it a lever or item. Furthermore, some things will still show the "interact" option, despite being some distance away. And then oddly enough the opposite to where I'm right on it and it won't interact. - Too many invisible blockades. Players should be allowed to explore more without having giant ass sections blocked off. The slides, for example, at the water park. Those should be solid assets and not something to fall through. - No rewards for going off the beaten path. Rewarding players with things, especially in something this size, ought to be more frequent. As it stands, it's very linear in story telling, progression, and player rewarding. I'll add more when I encounter more things. I hope the developers read this and improve this game! :) Sincerely, someone who escaped from the Pit.
1 found this helpful
A Janky Start to a Game With a Lot of Potential I really enjoy this game. It is definitely a bit janky, which is understandable for a newer and lesser-known title, and fortunately, most of the issues I have experienced do **not** prevent me from playing. However, there are quite a few smaller problems that can become frustrating over time and could make a huge difference if addressed. One of the biggest issues I have noticed is the interaction system. The **E button** can feel inconsistent when trying to interact with objects, particularly when closing doors or activating things like the power. There are also times when attempting to open certain doors will open my inventory instead, which can be confusing and frustrating when you are trying to move quickly. There are also some serious inventory issues when playing with a party. If someone glitches out of the game, they can lose their entire inventory. Additionally, when saving, everyone has to remember to put their items into the box at the shelter or those items can be lost when loading back into the game. Losing progress or equipment because of a glitch is particularly frustrating. The respawn system could also use some work. The way players respawn after dying feels strange, and I have also experienced situations where I do not get my equipment back after death. Normally, this would not bother me too much, especially if there were reliable ways to obtain replacement weapons. Unfortunately, the armory currently seems to have some issues of its own. When we find guns mounted on the walls, they can sometimes be impossible to remove, leaving me searching the areas I explore for weapons that happen to be sitting on tables instead. Those weapons are not exactly common, which can make recovering from a death unnecessarily difficult. Movement is another area that could benefit from some polish. Walking feels a little awkward at times, and movement could definitely be smoother. Jumping also feels inconsistent and could use some improvement. The dinosaur encounters are another area where I think there is room for improvement. Some of the attacks don't always feel particularly realistic, although this is something I could overlook if some of the other technical issues were fixed. What bothers me more is the dinosaur respawn system. Personally, I think dinosaurs should stay dead once they have been killed. With the number of dinosaurs you encounter throughout the game, constantly having them respawn can become frustrating and doesn't feel particularly realistic. If the goal is to create an immersive survival/exploration experience, having defeated dinosaurs remain dead would make the world feel more believable. Another feature I would **love** to see added is an interactive map. Having a map that explains what the different symbols mean, shows where you currently are, and potentially includes a checklist or way to mark areas that have already been explored would be incredibly helpful. It would make exploration much easier without taking away from the challenge of figuring things out yourself. There are also times when completing an objective does not properly update the task list. This can make it appear as though you have not completed something even when you have, which can lead to unnecessary confusion about what you are supposed to do next. That being said, despite all of these issues, **I genuinely really like this game.** For a lesser-known game, there is a lot here to enjoy. I really like the concept, the exploration, and especially the feeling of having to actually **figure things out** rather than simply being told exactly what to do. Some of my favorite moments have been exploring a new area and thinking, *"Okay, how am I supposed to get over there without a keycard?"* only to discover something that leads me to another area, a new path, or eventually the keycard I needed. There is a satisfying sense of discovery when you realize that something you thought was insignificant is actually the solution to a problem you were trying to solve. I think that is where this game has some of its biggest potential. People often say that this game "has potential," and I completely agree. There is already a really enjoyable game underneath the technical issues. If the developers were able to clean up the smaller bugs, improve the interaction and movement systems, fix inventory and weapon issues, polish the objectives and respawning, and add a few quality-of-life features like a more interactive map, I genuinely think this could become a game I could play for a very long time. As the game currently stands, I personally wouldn't pay more than around **$20** for it. However, that isn't because I think the game is bad. Quite the opposite. I think the foundation is strong enough that fixing the smaller problems could make the game **10 times better** and potentially justify a much higher price. The funny thing is that even when the game frustrates me enough that I want to save and call it a day, I still find myself thinking about it afterward and wanting to play again. That says a lot about the game itself. **Overall, I think this is a genuinely good game with a lot of room to grow.** The problems are noticeable, and some can definitely test your patience, but they don't take away from the fact that the core idea is fun, exploration is rewarding, and there is a lot of potential here. With some additional polish and quality-of-life improvements, I could easily see this becoming one of those games that I keep coming back to for a very long time.
2 found this helpful