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Delivered as a Steam gift, usually within 3 hours.
Includes 4 items: Mining and Dwarves, Drillbound, Planet Harvester: Incremental Odyssey, SmashCore. Bundle info
Includes 2 items: Drillbound, Diggin. Bundle info
Includes 2 items: Drillbound, Sludgineers. Bundle info

Move the drill along the rail in order to mine as many resources as possible while dodging projectiles. The drill automatically shoots every few seconds, so you only have to worry about positioning yourself properly.

Upgrade the drill and mine in many ways as you move through the skill tree.

Crush through layers of rock with powerful machinery in order to get to the depths of the mine.

Unlock new machines and passives in order to power up even more.
The price of Drillbound in Sri Lanka is Rs. 1,160 on VaultX.lk — currently 10% off on Steam. Pay in 3 installments with Koko or 4 with Payzy, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Casual, Indie, Simulation, Strategy.
A fun little incremental reverse breakout-like with noticeable upgrades and a nice visual style.
Fun incremental game with a really satisfying progression. If you enjoy the genre, this one is definitely worth your time. It’s the kind of game you can relax with while listening to music or watching videos, and it keeps giving you that “just one more upgrade” feeling. Big shoutout to the developer as well: super attentive, helpful, and quick to respond. It’s great to see a dev who actually listens to the community and cares about making the experience better. Recommended!
I realize that for many, this review will be a purely perfunctory exercise: mining plus incremental tags equals an instant purchase. For the $4 asking price, Drillbound will satisfy, though not without a few frustrations in its resource management and meta-progression layers. In Drillbound, you don’t descend to the bottom of the mine—it comes to you. The eponymous drill stays fixed on a rail, and your primary task is to guide it away from projectiles while lining it up with the gems below. This gives Drillbound an unusually authentic claim to the title of “on-rails shooter,” and the tension provided by the auto-scrolling blocks (cross the top row and your energy will take a substantial hit) amps up the action while keeping your run lengths appropriately short. This mechanical framework—which recalls Downwell, Tetris, and other mining favorites—provides enjoyable moment-to-moment action, but at times it’s let down by the systems built around it. Aside from the requisite massive skill tree (more on that later), Drillbound’s other primary component is refining the raw ores you gather into usable form. As you purchase upgrades, the rate at which you refine these materials scales accordingly. It’s a fine system, but not one that ever felt particularly fun to engage with, despite the minor thrill of succeeding in a timing-based minigame that moves the smelting along a little more quickly. Similarly, the skill tree is expansive, but crowded with poorly explained passive upgrades that simply aren’t that exciting to unlock. Worse still, skills that may seem relatively minor (like “drill weight”) are revealed to be nothing short of game-changing once purchased. With a sluggish start, even by genre standards, I was tempted to pack up my drill and call it a day early. I’m glad I didn’t, though, as the action gameplay became increasingly engaging, even as improved abilities trivialized constraints like health and time limits (and, really, isn’t that what it’s all about?). If it sounds like I’m being overly critical, it’s only because the bones of an exceptional incremental game are buried within what is currently a good one. That being said, gamers, as we know, yearn for the mines, and those willing to dig a little deeper into Drillbound will find plenty to love. ⭐⭐⭐✨/⭐⭐⭐⭐⭐ [url=https://incrementalasylum.com/reviews/drillbound/]Incremental Asylum - Drillbound[/url]
Game is even better than i expected. It reminds me a bit of Galaxy Siege 1 enemies. The music is quite relaxing. It does not bother me at all but listening to your own music is still better. You will encounter your first boss after like 30 minutes of gaming and it is quite difficult. New abilities and allies are quite very helpful. After 45 minutes i can really feel the progression. How powerful i have became! I will write more. Second boss is much more easier than the first one. Your first time in Depth -2 will be much more difficult than Depth -1 so i recommend staying in Depth -1 a bit longer. The blocks in Depth -2 are much harder to break and some ores continuously attack you. Every new Depth is wider. If you get stuck then repeatedly mining and using scanner in one Depth will boost ore density resulting in more ores. Grinding for like 10 mins should be enough to prepare you for next Depth. As you progress. Enemy attacks get stronger so you need to be more careful. At Depth -3 you will start unlocking very impactful and useful games and at this Depth it will start to be quite difficult. It reminds me of... tetris? but reverse. Depth -4 is crazy. Your drill will break but upgrades help a lot. Unfortunately... the bosses are weak. FIrst was tough but the rest. Pathetic. Hours of content = 4 It is worth the price.
cheap fun for around 5 hours.
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