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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: Order Automatica, Dungeon Raid. Bundle info
Dungeon Raid is an adventure card roguelike. Dive deeper and deeper into the dungeon. Use everything you find to defeat enemies and kill the final boss. Good luck! And try not to die... from hunger.
HERE'S A TASTE OF WHAT YOU GET IN THE GAME
- 6 unlockable heroes. Each with unique passive abilities and spells that allow you to change your game style with every playthrough.
- Lots of colourful and detailed cards and items to unlock.
- More than 10 unique bosses, each requiring a special approach to defeat.
- If the game feels too challenging, you can use card upgrades to make your playthrough an easier experience.
SPECIAL FEATURES
- A unique progression system. Find the door to the next floor and use the key to proceed. But be careful! Just one wrong decision could lead you to death. Choose your next card that will make you one step closer to victory!
- Instinct-based roguelike. Make decisions at every turn. Find useful cards and combine objects found in the chests and bought at the shop to power up your character. But beware the traps and dangerous enemies!
-There's always one more try. You'll never feel fully prepared deep down the dungeon. The game is created for replay. Every new playthrough is unique and will feel fresh even to the most experienced players. Use your instincts and your character's unique abilities to fend off the dangerous creatures that lurk deep under the earth.
- Fully compatible with all gamepads, including Steam Deck.
- Stylish 2D pixel art.
The price of Dungeon Raid in Sri Lanka is Rs. 3,030 on VaultX.lk. Pay in 3 installments with Koko or 4 with Payzy, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Strategy.
nice addicting game, sometimes it bugs but the author patches thing very fast. i enjoy it
The settings menu doesn't pause tha game and actually makes it to where you can still click stuff other than the settings..., also I tried turning the sound all the way down and it didn't mute the game audio...
Games like this make me really wish that steam had a middle option. Overall the game is good. I enjoyed the game, I will put more time in the game but I feel its only fair to point out its short comings. The Good The game is fairly simple, this might seem like a bad thing but not every game should require you to pull out a spread sheet. The overall flow of the game is great, balance looking for treasure with how many fights you can reasonably take. The standard roguelike of greed as much as you can so you can beat the boss. The characters (I've unlocked all but two) all play fairly differently from one another. Each character feels unique and how they approach the challenges of the game are fairly different. The knight really wants to stack armor and mana regen to spam out his spell. The barbarian needs regen to fund his thorns mechanic. Each character has their own play style and it makes the game refreshing for it. The overall style and design of the game looks great. It has its own distinct style and overall I really enjoy it. The Bad The unlock/upgrade system is horrible. When you first start out the game its almost impossible to win. You can beat the first boss but then the enemies start scaling too much for you to really put up a fight. But once you full upgrade all the weapons/gold/armor the game becomes pretty laughably easy. It gets to the point that its genuinely difficult to lose to the first or even second boss. The sword starts at 3 damage which is fine for early enemies not great for mid game enemies. But once you full upgrade weapons it becomes 6 damage which is good enough for the first 20 out of 30 floors of the game. The upgrade system really trivializes the early/mid game. Adding to the above the upgrade system is also equally terrible. There are a lot more unlocks then starting relics/cards but this leads to another issue. Many relics and cards are entirely useless. Unlocking a lot of these just dilutes the pool of useful relics/items. Having unlocks is cool but if half of them are entirely worthless all ive done is make the game worse for myself by unlocking them As stated earlier the game feels extremely easy once you upgrade all the base items. This would be okay if there were difficulty modes or an ascensions system but no. there is only base difficulty. So once you beat the game with a character 3-5 times there isn't much incentive to play that character again. So while I'm improving as a player and unlocking/upgrading more things the game doesn't scale with me. The game stays as simple as it is since your first run and for a rougelike this is one of the worst things you can have. Replayability is the name of the game but for this game there isn't much reason to play again. Having an endless mode or ascension would do a lot to fix this. Overall the game is fun. I like it but understand that as it stands the game is fairly easy and very simple
1 found this helpful
Great roguelike card game with awesome art and music
I like this low stress card based dungeon crawler. Try the demo, you will get the basic idea. The starting knight is a bit difficult, as there are not a lot of options on how to play him. But even in the demo, you can unlock the second hero, the vampire, which takes 150 ash (dead enemy loot) to unlock, so it is a bit of a grind. Like I said, this is a low key relaxing after work game. The vampire has a lot more options on how to go through the game. Unfortunately, you don't transfer loot between the demo and the full game. But the point I want to make here is that if you find the demo reasonably fun, buy the full game, It is a lot more involved with upgrades and replay value.
2 found this helpful

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