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Delivered as a Steam gift, usually within 3 hours.
Includes 10 items: Watch Over Christmas, Not Another Weekend, Enypnion Redreamed, Murder On Space Station 52, Neon Hearts City, Mutants Ate My Carrots, Cult Vacui, Uncle Lee’s Cookbook: Five Recipes for Disaster, Theropods, Escape from 8-Bit High. Bundle info

Buy Enypnion Redreamed in Sri Lanka for Rs. 1,623. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Adventure, Indie.
Lovely atmosphere - the graphics and music help alot to create - , challenging puzzles! Nice little game
WARNING BUGGY BEHAVIOR The game was nice art and music.. till about halfway to the point I played it. But it has a buggy/glitched puzzle (Story moon puzzle) potentially related to being played on MacOS causing it to not be rearrangable in a way that is solvable. Checked the walkthroughs and nobody had this issue. i posted in the discussion but soon after I found a post about the same issue from 2024 and no action was taken apparently.. I am requesting for a refund even though it has been long time I purchased it. So unfortunately I am not recommending it till this is fixed EDIT I quit and reopened the game multiple times through my Windows machine to use the unconstrained switch of tiles that broke the puzzle in the first place and I was able to continue
1 found this helpful
Enypnion ReDreamed is a surreal point-and-click adventure developed by Sinking Sheep in collaboration with Dionous Games and published by Dionous Games, presenting itself as a reflective journey through the fragile, symbolic landscape of a child’s dreams. Rather than focusing on spectacle or mechanical complexity, the game is built around atmosphere, symbolism, and the quiet tension that comes from navigating an unfamiliar subconscious space. From its opening moments, it establishes a dreamlike tone that feels deliberately detached from conventional logic, inviting players to slow down, observe, and interpret rather than rush forward with clearly defined objectives. The story centers on Jonathan, a young boy trapped within his own dream, guided by Ikelos, a mysterious dream spirit who serves as both companion and narrative anchor. The concept of “enypnion,” referring to visions seen in sleep, permeates the entire experience, shaping both the environments and the events Jonathan encounters. The narrative unfolds in fragments, relying heavily on visual storytelling and symbolism rather than explicit exposition. Characters, locations, and objects often carry metaphorical weight, hinting at fears, memories, and emotional struggles beneath the surface. This approach gives the story an introspective quality, allowing players to project their own interpretations onto the events as they unfold, even if it occasionally leaves some elements intentionally ambiguous. Gameplay adheres to classic point-and-click traditions, blending exploration, inventory use, and logic-based puzzles. Players move Jonathan through a variety of dreamscapes, interacting with objects and solving puzzles that often feel like extensions of the dream logic rather than purely mechanical obstacles. Some challenges are straightforward, relying on careful observation and common sense, while others require lateral thinking and experimentation, reinforcing the idea that this is a dream world governed by its own internal rules. The pacing benefits from this variety, alternating between moments of calm exploration and periods of more demanding problem-solving, though players unfamiliar with the genre may occasionally find themselves stuck if they overlook subtle visual cues. Visually, Enypnion ReDreamed leans heavily into hand-drawn aesthetics and painterly backgrounds, creating environments that feel both whimsical and unsettling. Forests, ruins, and abstract spaces blur together in ways that feel deliberately unreal, enhanced by gentle animations and environmental details that give each scene a sense of life. The subdued color palette and soft lighting contribute to the dreamlike mood, while character designs remain simple and understated, keeping the focus on the world itself rather than flashy animation. Complementing the visuals is a restrained but effective soundscape, with ambient music and sound effects that subtly reinforce emotion without overwhelming the player, making silence just as important as sound in certain moments. Structurally, the game is relatively concise, offering a focused experience that can be completed in a few hours. Player choices exist, but they tend to shape interpretation rather than dramatically alter the course of events until the final moments, where a small but meaningful decision determines the ending. This limited branching reinforces the idea that the journey itself is more important than replayability or divergent paths. While some players may wish for deeper choice-driven consequences or additional content, the compact length helps maintain narrative cohesion and prevents the dreamlike atmosphere from overstaying its welcome. As a whole, Enypnion ReDreamed succeeds by committing fully to its tone and thematic goals. It is not a game designed for players seeking action, fast pacing, or complex systems, but rather for those who appreciate introspective storytelling, symbolic worlds, and thoughtful puzzle design. Its strength lies in its ability to evoke mood and emotion through subtle storytelling and cohesive presentation, even if its mechanics remain firmly rooted in familiar adventure game conventions. For fans of surreal, narrative-driven point-and-click adventures, Enypnion ReDreamed offers a quiet yet memorable descent into the logic of dreams, leaving a lingering impression that invites reflection long after the final scene fades. Rating: 7/10
2 found this helpful
Cool puzzles and an awesome dreamy atmosphere — really fun to play.
1 found this helpful
I really see no difference between this and the original. Puzzles are too obtuse at times and story line is the same. nSeems like a cash grab to me. SLOW and controls LAG
1 found this helpful