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Delivered as a Steam gift, usually within 3 hours.

Every run starts with you alone.
As you move across the map, choose a route that leads to valuable loot. Along the way, you will meet companions who will help you fight this difficult battle!
You need to collect a separate set of equipment for the hero and each companion.
Items do not have fixed slots. You can rotate them and place them in the inventory as long as there is free space.
Items become truly powerful when they start affecting one another. Some items have auras that strengthen weapons or armor in adjacent cells.
Sometimes moving an item by a single cell is enough to change the entire build.
In combat, you control only the main hero.
Companions act on their own. They already know what to do...
At the end of each biome, you choose one of two boss parts.
Each part changes the Guardian's appearance and power. After completing all biomes, you will have to face the final boss.
Some rewards in Lootbound cannot be obtained just like that.
In special rooms, you are offered several options with different difficulty levels. The more valuable the reward, the harder it is to obtain with a dice roll.
The price of Lootbound in Sri Lanka is Rs. 2,910 on VaultX.lk — currently 35% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Adventure, Casual, Indie, RPG.
Very fun game with a nice replay factor, Overall enoyed the game mechanics, reminded me alot of a flash game called Sonny, When RNG is on your side you can be absolutely stacked and walk through the enemys, or you could have some bad gear pulls and then the game turns into a survival round
ass
Turn-based combat roguelike with fun mechanics, good music, and a surprisingly good story. Really pulled me in. Something like Slay the Spire meets... I don't know, Final Fantasy?
Painfully adequate. Art and music are plenty enjoyable. Battle is adequate, but it doesn't do much of anything unique. The game is bare. UI is quite annoying. You can't see obvious important things like if the enemy's attack is acid, or what their attack damage is, without individually hovering over every enemy. Don't even know who is being attacked without hovering. Don't know your own characters' attack without hovering (it changes a lot during battle). Extremely annoying as this turns optimized play into a tiresome chore. This is a serious problem. Loot organization games also all have the same problem; what seems fun at first eventually becomes tedious and annoying, meticulously reorganizing for bonuses after almost every event. You regularly can't check information, like being entirely unable to check your character skills when you aren't in a battle (are you kidding me, wtf?). There is a severe lack of icons and other shortcuts for shorthand communication. There is an item compendium, and all you can see there is names and pics, without the stats? Clearly a bad decision. This looked okay, and that's what it is at best. It's okay. I wish it did something to stand out, make runs feel different, and improved lackluster ui to reduce tedium. Sadly have to rate this a strong "meh". Did not meet expectations.
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I am bound and its crazy (peak)


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