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Crazy game, beautiful animations, wild humour and unique point and fight mechanic using inventory items, thumbs up!!
3 found this helpful
[b]Base Game - 9/10[/b] High quality game with a comics book art style including traditional comics word bubbles for dialogs. Authentic soundtrack blends perfectly with speech simulation sound which creates some kind of a retro feeling. In my opinion, this is a perfect alternative for voice acting. The game is good for beginners, but might be too easy for experienced players. Puzzles are straightforward and the game is full of clues that are actually hints. What I mean is that naturally exploring the area and talking to NPCs often makes it way to easy to solve puzzles. Most of the objects in the game are not allowed to be picked unless you discover that you really need them - you can only examine them. Most likely the intention is to let the players discover the 'key' only after they discover the 'door'. But for me it felt like you see the 'key', it is fully reachable, but you can't get it because you haven't found the 'door' yet. I think for point & click adventure games the common strategy is to grab everything that is pickable even though you don't know if you need it or not - you'll figure it out later. In overall the game is really cool, I can recommend it! [b]Achievements - 10/10[/b] Achievements are interesting to obtain and require exploring the game without skipping anything. There are missable achievements, so inspect the environment carefully.
3 found this helpful
A delightful adventure that evokes 90s nostalgia. It strongly reminded me of the classic Sierra titles. The hand drawn visuals are beautiful, creating a very distinct world that feels much like a comic book. With its vibrant colors and quirky characters, it builds a unique atmosphere unlike anything I’ve encountered in the genre before. At its core, it is a point-and-click adventure that is a pleasure to play at any time of day. However, beyond the traditional puzzles and character dialogues, there is a very unique combat system, something I’ve never seen integrated into this type of game before. It is used within the context of the puzzles and never feels like an "action" game. it provides just enough variety to add an extra layer to the gameplay. This is a very impressive effort from a small development team. It is definitely worth your time if you have even a slight love for adventure games.
1 found this helpful
Carrots, kung-fu, and a forest with secrets I went in expecting silly, and got something a lot smarter than that. Mutants Ate My Carrots is a proper point-and-click adventure in the classic mold — you play a grumpy black rabbit whose carrot stash gets stolen, and what starts as a petty revenge quest spirals into something genuinely darker and more interesting than the title suggests. Every screen looks like a panel pulled from a slightly twisted children's book — soft fairy-tale forests with something rotten creeping in at the edges. The animation has that lovingly-drawn-frame-by-frame quality you don't see much anymore, and it makes the world feel handmade in a way that no asset-flip shortcut could fake. The humor is sharp without being smug, and it knows exactly when to pull back and let the suspense breathe. The dual inventory is a clever touch — collecting skills alongside items gave the puzzles a little extra texture, and I never hit a wall that felt unfair. ~6 hours, finished in two sittings.
2 found this helpful
What a unique experience! Interesting plot, funny artwork, nice flowing riddles Great old school gaming feel! Everything I needed to immerse
2 found this helpful