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Delivered as a Steam gift, usually within 3 hours.
Includes 10 items: Watch Over Christmas, Not Another Weekend, Enypnion Redreamed, App 1872780, Neon Hearts City, Mutants Ate My Carrots, Cult Vacui, Uncle Lee’s Cookbook: Five Recipes for Disaster, Theropods, Escape from 8-Bit High. Bundle info
Includes 2 items: Not Another Weekend, Escape from 8-Bit High. Bundle info
Buy Not Another Weekend in Sri Lanka for Rs. 2,689. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Adventure, Indie.
Really enjoying this, great humour and puzzles! Reminds me of the classics, love the hook of having to kick everyone out :D
2 found this helpful
Fun game and story, but would have never finished it without the walkthrough. Buy in sale,
There's a lot to be liked here, but also a lot not to like. The interface is generally pretty good, the graphics are very reminiscent of the Lucasarts era, music is good, SFX are OK. The puzzles? They vary. Between "OK, sure, that makes sense" through to "that was just f**king ridiculous". The ratio is about 1:10. If you want logical puzzles, wrong game. If you want stories that make sense or are fulfilling when you finish something? Wrong game. If you want meaningless EVERYTHING, regularly ludicrous "I would never guess that in a million years" puzzles and a very deflating ending: You hit gold! We persevered because hey, 90s point and clicks had many a frustrating moment. We used a walkthrough when we got frustrated, so maybe 50% of the time. And then the end... well, we never got to see that in-game because the game bugged and we ended on the last screen with the item needed to do the very last thing... disappeared from inventory. So that was it. 9hrs in, cannot complete the game. Great :/ So, watched it on YouTube! And, god I wish I hadn't. Just nonsensical piffle. It's like they just phoned the end in to get it out of the way. "Oh, for god's sake, really?" was pretty much the response here. Oh yes, and in a game that DOES require you to use MANY utterly ridiculous items with others... this game actively ridicules you for doing so in annoying to-camera dialogues when you make a wrong guess. PS, devs, you forgot to remove one reference to [spoiler]Police Squad[/spoiler]. Which is in line with the general attention to detail in this game. PPS, [spoiler]Benzos[/spoiler] don't do what you think they do.
3/5 Not Another Weekend is an overrated game and I have to give it a "thumbs down" as a warning to people who will NOT like this game. While the nostalgia for games they don't make anymore is strong enough to make gamers of a certain vintage have a decent time playing the game, it's not "good". And, more than this, about 25% of the "puzzles" are actively bad. This is a game that breaks the contract with players fairly early that puzzles shouldn't be "stupid". You should play this game with a guide and if you get stuck for more than a few minutes, look up the solution and move on. There is a very high degree that the solution is something you would literally never figure out. The worst puzzle, for example, features a solution that is a bad joke. In order to quickly thaw a frozen meatloaf, you need to not use the available hair drier in the game, but rather instead take the frozen meatloaf to a couple having a first date so that a man can tell a bad joke and "break the ice". This is, again, something I would literally have never figured out had I not looked up a solution. Not EVERY puzzle in the game is like this, but enough of them are that it is not a good use of time to struggle. The other complaint about the game, and this is really a design flaw and missed opportunity, is that the game misuses "do not distrub" signs. The game takes place in a hotel and the player is often required to enter people's rooms. The actual game world is relatively small and the NPCs move around the hotel at scripted moments. THusly, sometimes you can go into a room and sometimes you cannot. There is a great opportunity there for them to use the Do Not Disturb Signs, which exist, to let you know what rooms you can enter and which ones you cannot. However, the game forgoes this, and will often have NPCs displaying Do Not Disturb signs when you are meant to enter their room. And yet when you cannot enter the room, the player character will chastise the player for trying to enter a room that has a Do Not Disturb Sign displayed. It makes no sense. And it presents an actual gameplay problem because sometimes you will be overlooking something and unable to progress the game only to realize that a room you could NOT enter before suddenly became able to be entered with no notice to you the player that anything had changed and the Do Not Disturb sign not changing. So, in the end, Not Another Weekend is a nostalgic game that is clearly a labor of love for developers trying to harken back to a bygone era. You can't fault them for that. It's worth it just for the nostalgia. But use a guide.
1 found this helpful
I'm a sucker for anything retro and pixelated so I was immediately drawn to this game. Wasn't dissapointed at all. The rich character development was a plus I didn't expect. I hope a sequel comes out some day.
2 found this helpful