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Princess Maker: Children of Revelation is a raising simulation game that returns after nearly 18 years as part of the Princess Maker package series, where you raise a young girl into adulthood.
While maintaining the charming art style and character development system of the original, it has been reborn as a modern game.
Become a parent in the game and help fulfill your daughter's dreams!


The schedules you choose lead to your daughter's future.
She can study, help others through social activities, or explore various parts of the world.
Sometimes you can also take breaks by sightseeing around town or going on vacations.

Through various activities, you can build relationships with different characters.
You can develop deep bonds with your daughter's peers through interactions.
Some relationships might even lead to lifelong commitments.

This story takes place in the demon world.
In the demon world, there are regions centered around specific races.
Gather information in each village and explore unknown territories beyond the gates.
You may face dangers, but with luck, you might find treasures.
Deal with situations flexibly according to your daughter's talents.

After numerous experiences, the day finally comes when your daughter becomes independent.
What kind of person have your choices made her into?
When you follow your daughter's final footsteps, you can always look back on the precious memories you shared together.
The price of Princess Maker: Children of Revelation in Sri Lanka is Rs. 4,240 on VaultX.lk — currently 20% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Simulation.
Princess Maker 6... Would I recommend this to others? I can't say I do. Let me explain. I have 100% this game in about 60 hours, which is quite fast. I also am the author of (to my knowledge) the most comprehensive English guide available for this game. I had to find all sorts of stuff not available on the wiki. That part was fun, to help others and myself figure things out. Had I not been doing that I think I would have dropped the game after the true ending. - If you are only going to play for the true ending, that can be done in ~10-20 hours and that is fun. I can't say I advise grinding for every ending and the other achievements as it becomes a boring game of save reloading and spamming different classes/jobs to get endings. - As I am sure you are aware there is heavy use of Generative AI in this, I notice it primarily in the dialogue and am not skilled enough to tell if it is in the art but I wouldn't be surprised. I bought this in early access, before the game changed devs and AI ran rampant. I am not an AI supporter in any way, but that aside the dialogue is choppy and so very obviously AI it ruins the experience for me, it has this faux intellectual/deep tone to it that just... sucks. - Gameplay wise, its fun. The epic endings needed for the true ending are VERY satisfying to play out and actually require good timing and some level of planning. Which is much better IMO then spamming the maid cafe for 8 years of content for one ending. Overall, let me make a report card for this game. Gameplay: B+ Replay Value: A Dialogue: F- Combat: C Visuals: A Time/Money Value: A The game is a little pricey, but you can definitely put some hours in. Overall, good game. But I don't think I would pay full price for it, nor could I morally justify the purchase given the amount of AI.
3 found this helpful
粉丝无脑入就是了 画风好看 节奏也不错 玩法还是同一个配方。我还要继续解更多大背景才能说故事情节好不好,首通没有像3代那样对女儿的身世有很强的好奇心,但感觉是有隐藏背景的。整体上来我会觉得近期的火山女儿更出色,但是这款没有什么问题 绝对不会踩雷,只是深度就不及火山女儿了(还有很花时间精神和感情的4代)
It's heart warming. The arts are fantastic and so does the music. Gameplay wise, collecting all the endings like Pokemon card is fun. Raising Karen to be a champion feels like winning. But it lacks a plotline. Karen's background itself is not much of a mystery. Price is slightly more expensive than what you would expect, but supporting the game dev is okay anyway
( full review with screenshots: https://gaming-parrot.com/post/princess-maker-children-of-revelation-review/ ) This is a neutral review. I went with thumbs down because it's too expensive for what it is. Princess Maker: Children of Revelation is the first new game in the series for almost 20 years and comes from a Korean studio that licensed the IP. It attracted controversy on release from Early Access because it ended up being cheaper for day 1 buyers than Early Access players, but even aside from that, the game itself has plenty to criticize. This is a decent step up next to remakes of old games like Princess Maker 2 Refine, but it struggles to justify its existence next to newer titles like Magical Princess, Volcano Princess, or Galaxy Princess Zorana. Titles in this genre have a theme. If you've never played one of these games, they all revolve around raising a bunch of stats by scheduling various classes and jobs during each calendar period. Repeat over several years and mix in some events and minigames, and you get an ending that reflects your choices. More recent games have tended to add in some kind of meta-progression that gives you boosts on future playthroughs, making it either easier or possible at all to reach the best endings. CoR adds very little to this formula. The only thing that stood out to me was that nearly every way of increasing your stats also decreases another stat. Taking a Magic class decreases your Manners stat, for example, and even most consumable items come with a small stat penalty. I haven't seen that in another game, but I don't think anyone was asking for it. Beyond that quirk, CoR makes only minor changes to the usual formula. You essentially get 96 turns to schedule three activities, one of which basically has to be a rest action in order to avoid penalties. Eight turns will be the Harvest Festival, which lets you compete in three surprisingly easy to win tournaments for cash or attend a banquet for a boost to your Manners and social reputation. You're able to visit town to buy items on all 96 turns and to visit the castle for small quests and boosts on the 88 normal turns, but you won't be buying many items at first. Money is extremely tight. Every job and class starts of at rank D can increase all the way to S if you keep doing it, with both cost and benefit increasing with each rank. However, jobs almost always earn less income than a class at the same rank. You get a small stipend from the kingdom every month that generally covers a bit more than the difference, but it takes a commitment to buy an item that costs 3600 gold when your net income is likely only a few hundred gold per month. Of course, that's not actually very relevant because of one of the game's strangest decisions: items are mostly useless. You can spend 120 gold on a candy that boosts Sensitivity by 1, and you will since it's the cheapest birthday gift, but you won't notice the impact on a stat that caps at 999. More expensive consumables might take the boost closer to 15 for a cost in the range of 1500, and even the top-level clothes only provide a boost of around 25 to a single stat. Only battle equipment is really worth buying, but you don't ever need any for most of the endings. I'm sure these tiny and expensive boosts are critically important if you're trying to get the best endings, but you won't even know those exist without a guide and no one is going to be excited to spend weeks of income on a 5 point boost regardless. CoR is not all bad. It has absolute truckloads of art that is clearly superior to anything else in the genre. Now, granted, the art in these games is usually passable at best, but CoR has a consistently beautiful style throughout. The main character's portrait changes every year as she ages, some of the outfits change with her, and nearly every event has a unique illustration. Jobs and classes are animated in a fun pixel style and every one of them takes place in a unique scene. The battle and adventure graphics still look like a budget RPG Maker game, of course, but you can't have everything. It's really baffling that they put so much effort into designing and drawing all these outfits only to make them statistically meaningless. Finally, the characters and endings. These are each frustrating in their own way. The romance candidates are well-written and have satisfying story arcs, but they also have relatively few events and don't offer any choices, so there's no reason to ever engage with a character again after you've seen their ending. The endings have predictably fantastic art, but the only choice you're given is whether to accept a marriage proposal from your chosen character. Most of these games let you choose from among the endings you qualified for so that seeing them all doesn't require 70 playthroughs. CoR instead forces one one you using invisible priority rules. The only bone you get is a fortune teller who can let you know which ending is coming in exchange for a small fee, but there's no escaping the secret rules once you've qualified for more than one. That is easily the game's biggest flaw, but the weak ending rewards are not far behind. Each ending unlocks a card that can be used to get minor benefits on future playthroughs. This would have been a fine idea if you could use all your cards, but you only get three and many of them give bonuses that are hardly useful unless you want to get the same ending again. They each also fit into only one slot, so even if you do get one that you actually want, it might conflict with another. It's a mess.
7 found this helpful
fun and heart warming!
1 found this helpful