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Sandustry is a factory automation game where every pixel is a resource waiting to be mined, mixed, processed, or destroyed. Explore a vast and fully-destructible open world as you seek out powerful artifacts left behind by an ancient civilization.

You’ve arrived on a vast unexplored planet filled with diverse biomes and beautiful landscapes – time to bring the fires of industry! From humble beginnings sifting gold from sand, you will quickly build a growing factory, unlocking powerful new technologies and production chains as you assess the viability of the planet for further industrialization. Countless options lie before you – will you focus on developing more advanced processing and logistical capabilities across your rapidly-expanding factory? Will you take advantage of local wildlife to aid with your mission? Or will you prioritize the hunt for artifacts, spending valuable resources to unlock access to their boons? And hey, there’s no faster way to mine than with the help of a rocket launcher, right? Build a beacon of industry and automation starting with nothing more than the trusty conveyor belt, incorporating filters, drones, pipes, pumps, and a myriad of other parts as you harness nature itself to do your bidding.

From individual grains of sand and flakes of snow to seeds, spores, and chips of ice, every pixel in Sandustry is a physical entity with its own properties. Discover countless chemical and physical reactions and exploit them to develop your production chains, building a pixel-perfect factory to optimize every step, or embracing chaotic webworks of conveyor belts and lifts as long as they get the job done – but be warned, sand is coarse, rough, and it gets everywhere, which introduces a new layer of complexity. The resources in Sandustry react to each other and the world around them – ice melts into water when heated, which turns to steam and rises if brought to a boil (only to come back down as rain if you let it reach the skies). Sand absorbs water around it, slowly depleting limited reservoirs to provide the wet sand that can be sifted for gold, while watered seeds bloom into flowers that can be ignited with fire to produce vital resources.

Deep beneath the planet’s surface lie countless mysteries for you to explore. Find clever ways to overcome the challenges left behind by an ancient civilization to uncover vaults of great knowledge and power. Nothing punches through a thick wall of ice like a freshly purchased flamethrower, but perhaps you can find a way to redirect some lava instead?

Built with modding in mind, Sandustry lets you explore everything from visual tweaks and hand-crafted maps to entirely new buildings and processes that you can integrate into your production chains. Dedicated modding tools make it easy to customize your experience, share your ideas with the world, and even overhaul the whole game!
As you delve deeper into the planets of Sandustry and expand your industrial capabilities, the challenges will grow, but so too will your ways to overcome them. With fully destructible worlds where every pixel is a resource to be harnessed, your options are limitless.
Buy Sandustry in Sri Lanka for Rs. 1,790 — currently 35% off on Steam. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Simulation, Strategy, Early Access.
Fun game. Well thought out and has real potential. The physics of the materials is well done and gives fun mechanics. I like the QoL with not needing resources to build. But, Too little too do, the progression is too quick and the map is too small. I was just starting slow and quickly noticed I had already mined enough dirt to get me to Tier 4 or 5. Not just because I had enough gold, but all of the materials to run the processes as well. One good vacuum of the late game resources and you are set. No need to rebuild or upscale if you have a somewhat decent setup at the start. The conveyor tiers are there just so they are there, since you really do not need to move a lot of dirt and it does not influence flow like in Factorio. The rocket launcher and laser come way too fast as well in that regard. I went from mining with the drills to laser is about 15 minutes or so, which is a shame, because it did not really feel like a chore (yet). The exploration suffers from this as well. At the start you carefully see where you can and want to go. Later on you spam rockets and the laser and the map suddenly blasts open. Upgrades suffer from the same issues So all in all a nice game and hopefully early access means something here and we will see a better paced and fleshed out game instead of something that feels like it is almost still a PoC for this genre.
Great sandbox ;P game, I had metric tons of sand, I mean fun!
Fun, and simple "factory" game. The physics based sand and product interaction is a fun twist to the automation genre. The production chains can feel quite simple if you come from Factorio like games, but I don't think that is a bad thing. I had a great time and got to the end of the early access build in about 7.5 hours.
The Rectangles are nifty if you like Coolaid
A wonderful and addictive little game. Easily on of the best and most satisfying factory builder I've played.