Price not available right now
We can't get the current price for Schrödinger's Call at the moment, so it can't be bought on the site right now. Please check back in a little while. If you need this game now, message us on WhatsApp or Discord and we'll help you.
Purchase Schrödinger's Call on VaultX.lk. Pay in 3 installments with Koko or 4 with Payzy — priced in LKR.
Very moving and sweet visual novel
1 found this helpful
[h1] I Truly WISH I Liked This Game [/h1] [i] But Your Choices Don't Matter & That Matters to Me [/i] Let me start by saying that I felt drawn to this game immediately after watching a trailer (ad) in passing while on another site. I was impressed by the beautiful art displayed and intrigued by the idea of a game based on the idea of helping strangers process their grief through conversations about their past and regrets. I clicked away since I have been trying to limit my spending, but found my mind wandering back to the scenes depicted in the trailer over and over again, as if I was being drawn to something that I personally needed to experience before I could let it go. It looked similar to Spirit Farer, which explores the complexities of death, grief, and learning how to say goodbye. https://store.steampowered.com/app/972660/Spiritfarer_Farewell_Edition/ I had a rough couple of years recently, and thought that maybe I was being drawn back to this game mentally due to struggling with the emotional weight of saying goodbye to friends, loved ones, and parts of myself. When people die, we are expected to grieve. When we lose friends or parts of ourselves due to the complications of life, it's not always viewed in the same way as someone dying but the truth is the grief felt can feel exactly the same. That being said I started the game with high hopes, only to be let down by the fact that my choices meant nothing at all. I was getting all of the emotional weight, with none of the agency to act with intent. It took everything in me to keep playing to see if I could get to a point where I wouldn't feel the need to force myself to keep playing it, but that point never came... or at least not in time for me to feel as if I was wasting my time and logout. I will likely never load this game again, and I hate leaving things unfinished. This game will remain unfinished, and that makes me feel a bit sad because it had such promising ideas and visuals. [b] Another player already said it best... [/b] [quote=Pawkt] One of the main drawbacks is the lack of meaningful choices. The story unfolds in a strictly linear fashion, rendering player decisions inconsequential, as it simply repeats the question asked and then waits for you to "play out the role", even when you're eventually given some freedom to choose, once you fail and choose incorrectly, it's like all your immersion washes away. [/quote] For a more comprehensive/well-rounded picture of the full game before purchasing, I highly advise giving their review a read. Click [url=https://steamcommunity.com/id/Pawkt/recommended/2090390] HERE [/url] to be directly linked to Pawkt's review on Steam.
The game was beautiful at the start but it derailed so hard it hurt. Up until mid-way of episode 4 the story wa s asolid 10/10 masterpiece. It made me cry. I'm was so invested in the characters it hurt badly to realize everything was pointless and nothing mattered by the end of episode 4. I could still tomach it because Mary's story was still interesting but for different reasons and was still a good 6.5/10. And episode 5 was just stupid for one reason only: It had a 4th wall break. "hey, player, why don't you enter this world and interact directly?" I'm not even joking. This crap ruined what could have been a great ending despite the flaws. So many writers don't seem to understand that trying to do a backflip when you're about to cross the finish line is a bad idea. Don't do twists for the sake of twists. I don't care if you think that "playing it straight is predictable" If what's predicatable is good, then it's good. Sunddenly treating the player as a being from another world ruined the story for me, and I give it a 4/10. If you still want to play this, I suggest you to play up until you meet all 3 characters in episode 4 and then write your own fanfic about the ending.
3 found this helpful
Yes!
1 found this helpful
I had some big ups and downs with this one. Let's start with the ups: phenomenal sounds design and score, excellent storybook artwork, and highly evocative writing. The central premise (helping complete people's unfinished calls before the apocalypse) is unique and the mystery surrounding who these characters are is intriguing throughout. The tone is empathetic, emotional, and dips into psychological horror just enough to keep you always second guessing what is really going on. The story is a succession of gut-wrenching, heart-rending realizations, but I loved how it resolved in the end; a redemptive narrative arc filled with hope for the unwanted and unloved among us. In terms of the downsides, the pacing slowed down far too much at the end. Many sequences repeated for dramatic effect, but in a game where you have very little player input/agency, you really feel it when you have to retread the same conversations several times over. I also felt like the kaleidoscopic visual effects were a bit over the top at times, like the game trying too hard to pack that emotional punch. The story was great, but in the back half it kind of went unhinged when I would have preferred it stayed a bit more grounded overall. In the end, despite its flaws, this is a game that plucked some primal heartstring deep down within me that will be ringing for a while I think.
1 found this helpful