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Delivered as a Steam gift, usually within 3 hours.
Includes 2 items: Smoke Keeper, Tidy Mart. Bundle info
A gang of mischievous cats has turned every store upside down. Shelves are empty, products are scattered everywhere, and chaos has taken over... Luckily, you arrived just in time, Shiny! They didn't name you Employee of the Month for nothing.
Your task is simple: organize hundreds of products across 5 different stores, decide where everything belongs, and create your own perfect layout.
Pick up products, place them in the correct aisles, and restock every empty shelf.
Experience the relaxing joy of creating the perfect supermarket by arranging every product just right.
Journey from a tiny corner shop to a massive supermarket, with an ever-growing variety of products to organize.
No time limits. No impatient customers. Just a few guilty cats. (Just kidding—we locked them up before you bought the game.)
Just you and the unmatched satisfaction of putting everything back in order.
The price of Tidy Mart in Sri Lanka is Rs. 1,750 on VaultX.lk. Pay in 3 installments with Koko or 4 with Payzy, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Casual, Indie, Simulation.
Its such a cute game and I enjoy the style of it. However, so many times this game doesnt work and levels being broken or bugged leaving them unbeatable has really ruined all enjoyment of the game. So many times items dont go on shelves (and yes, its the correct shelf) or using the recall ability and nothing comes (when you know youre still missing an item). I waited for updates for a bit and it was partly fixed on level 3, but the problems are still present the further you go. I personally just got tired of waiting for fixes.
1 found this helpful
both engaging and mindless enough
This game is a cozy little organizing game with a relaxing atmosphere and a surprisingly satisfying stocking loop. The visuals fit the tidy up theme nicely, and the soft background music stays out of the way while you work, making it easy to settle into the repetitive nature of the gameplay. There are also quite a few small quality of life features that I really appreciated. Clicking a shelf label enlarges the image so you can clearly see which product belongs there, and you can crouch down or stretch up on your tiptoes to get a better look at lower and higher shelves. When carrying multiple identical items, placing one automatically selects the next matching item in your basket, which makes stocking a lot smoother than constantly having to reselect products. There's even an in game web browser on the wall screen that lets you play music or videos while you clean, which is a fun addition for a game like this. The actual shelf placement is a bit of a mixed bag. I like that you don't need pixel perfect accuracy, since items can automatically rearrange themselves when placed near their intended position. Unfortunately, the snapping can also be unpredictable. I've had items jump toward the front of a shelf while leaving the back empty, which can prevent the remaining items from snapping properly. When that happens, you have to pull things back out and place them manually. Certain shelf positions can also be awkward to reach or line up. The biggest issue for me is the basket system on larger maps. The physics based basket is a neat idea initially, but its capacity never really scales with the size of the later stages. Once you're dealing with larger or bulkier products, you may only be able to carry one or two at a time, resulting in a lot of repetitive trips back and forth across the store. What feels charming early on can become more tedious as the maps get bigger. There are a few other rough edges as well. Clutter on the floor and lower shelves can completely obscure the labels underneath, meaning you sometimes have to clean an area just to figure out what belongs there. Controller support also needs some polish: pausing or opening settings brings up a mouse cursor instead of providing seamless gamepad navigation, and backing out of certain menus or interactions occasionally causes a hitch or glitch. One other minor disappointment is the store trailer. It prominently features a cat knocking products off the shelves, but there aren't actually any cats in the game. There are cat and dog food products, and the store description jokes that the animals have been locked up, but if you were expecting a mischievous cat to be part of the gameplay, it isn't. Despite those issues, I've enjoyed the core experience. Cleaning up a messy store, figuring out where everything belongs, and gradually turning chaos into an organized shop is genuinely satisfying. The little quality of life touches show that a lot of thought went into making the repetitive tasks comfortable. This game has a good foundation and a relaxing vibe, but some of the later game systems and controller/menu issues could use more polish. If you enjoy cozy organization and cleanup games, there's definitely something enjoyable here.
Tidy Mart is a cozy first-person organizing game that understands the simple satisfaction of turning a chaotic space into something clean, orderly, and visually pleasing. Developed and published by ShiningStarsTeam, it focuses almost entirely on sorting and restocking rather than attempting to become another complicated supermarket management simulator. The premise is appropriately playful: mischievous cats have left stores in complete disarray, scattering merchandise and emptying shelves, leaving the player to restore everything to its proper place. The central gameplay loop is straightforward but surprisingly therapeutic. You explore each store, pick up misplaced products, figure out where they belong, and arrange them across shelves and aisles. Hundreds of individual products are involved, so even though the basic interaction rarely becomes mechanically complicated, there is plenty to organize. Watching an initially messy shop gradually transform into a neat and fully stocked environment provides most of the game's satisfaction. It captures the same appeal found in cleaning and restoration games, where visible progress becomes its own reward. There are five different stores to tackle, beginning with a relatively small corner shop and eventually progressing toward a much larger supermarket. This progression works well because the increasing scale naturally makes the organizational challenge more involved. Smaller locations make it easy to understand the mechanics, while later environments provide significantly more merchandise and space to manage. The ability to decide how products should be arranged also gives the player some personal control over the finished result instead of reducing every task to blindly following predetermined instructions. One of the game's strongest qualities is its refusal to pressure the player. There are no time limits, impatient customers, demanding sales quotas, or complicated financial systems constantly competing for attention. You can simply concentrate on organizing at your own pace. This gives Tidy Mart a distinct identity compared with supermarket simulators centered on inventory economics, cashier work, pricing, expansion, and customer satisfaction. Here, stocking shelves is not a small component of a larger management system. It is essentially the entire experience. The colorful and stylized 3D presentation supports this relaxed direction nicely. Its cute atmosphere, humorous cat theme, and bright retail environments prevent the activity from feeling like mundane real-world work. The first-person viewpoint also makes the process feel more hands-on, since you physically move around the environment looking for scattered merchandise and appropriate places to put it. There are light puzzle and hidden-object qualities to this process as well, particularly when identifying where particular products belong among increasingly crowded environments. Naturally, such a specialized design comes with limitations. Anyone expecting deep store management, employee systems, customer interactions, business economics, or extensive strategic progression will not find those elements here. The gameplay can also become repetitive because picking up and arranging objects remains the fundamental activity throughout the experience. Whether that repetition becomes relaxing or monotonous depends heavily on the player. People who already enjoy virtual cleaning, sorting, decorating, or completing methodical tasks are much more likely to appreciate what the game is trying to accomplish. The supporting features are appropriate for this style of game. It is a single-player experience with full controller support, Steam achievements, Steam Cloud functionality, and Family Sharing. There are 19 achievements, providing completion-focused players with additional objectives while they work through the different stores. Its relatively compact storage requirement is another positive aspect, particularly considering the hundreds of individual products appearing throughout the environments. Steam Deck compatibility is officially rated Playable rather than fully Verified. The game runs successfully on SteamOS, its interface text is considered readable, the default controller configuration provides access to all functionality, and the default graphics configuration performs adequately on the handheld. The main compatibility issue is relatively minor: some parts of the game may display mouse, keyboard, or non-Steam Deck controller icons. As a result, it should still be quite suitable for portable play, and its relaxed organizing gameplay is particularly well matched to shorter handheld sessions. Tidy Mart ultimately succeeds by staying committed to one uncomplicated idea instead of filling the experience with unnecessary systems. Organizing hundreds of products across increasingly large stores produces an enjoyable sense of visible accomplishment, while the absence of timers and demanding customers keeps the experience consistently relaxed. Its repetitive nature and limited mechanical depth will prevent it from appealing to everyone, especially players expecting a detailed retail simulator, but those who genuinely enjoy bringing order to virtual chaos should find plenty of satisfaction here. It is charming, accessible, pleasantly focused, and well suited to players who find perfectly stocked shelves strangely difficult to resist. Rating: 7/10
1 found this helpful
Loved this game - thrilled to have a mac tidy game. Plus it has so many levels! The final levels took me days. Most other tidy games I finish in a day. There are a few small glitches but they can be worked around. Sometimes things awkwardly float in front of the shelf and it can be very challenging to get things on the top shelf sometimes. But the glitches just mean you take an extra minute to get things away correct.

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