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Delivered as a Steam gift, usually within 3 hours.
Includes 4 items: Total War: WARHAMMER III - Nagash – Lords of the End Times, Total War: WARHAMMER III - The Glottkin – Lords of the End Times, Total War: WARHAMMER III - Boris Todbringer – Lords of the End Times, Total War: WARHAMMER III - Thanquol – Lords of the End Times. Bundle info
Purchasing the Thanquol DLC pack grants access to the Immortal Empires campaign. Total War: WARHAMMER III ownership is not required.
Mastermind plans of diabolical proportions as Grey Seer Thanquol for Total War: Warhammer III. Leading Clan Scruten of the Skaven, the guileful Thanquol rides to battle atop his faithful Rat-Ogre bodyguard, Boneripper.
Campaign Feature - Masterplans
Thanquol brings chaos and destruction to his enemies by enacting Masterplans. Raising secret armies to strike from the shadows, conducting dark rituals and plotting daring heists, he sows mayhem in the world. Things don’t always go according to plan though... unforeseen complications may arise, and setbacks can emerge. If Thanquol can deal with these, he’ll see his grand and destructive plans realised!
Battle Playstyle
As a sorcerous Grey Seer, Thanquol can cast spells from the lores of Plague and Ruin. As befits his lofty status, he can also gain access to the infamous Dreaded Thirteenth spell. Once unlocked, he is able to ride his twisted Rat-Ogre mount and bodyguard, Boneripper, into battle, granting him a much higher degree of survivability than other spellcasters, while Boneripper himself dishes out significant melee damage.
Thanquol can recruit units from across the entire Skaven roster, plus the following new units, including the much-feared Skreech Verminking.
● Legendary Lord – Thanquol the Grey Seer
● Legendary Mount - Boneripper
● Legendary Hero - Skreech Verminking
● Lord - Verminlord (Corruptor, Warpseer, Warbringer, Deceiver)
● Unit - Stormfiends (Melee; Grinderfists, Doom-flayer Gauntlets, Shock Gauntlets)
● Unit - Stormfiends (Missile; Ratling Cannons, Windlaunchers, Warpfire Projectors)
● Unit - Pusbags
● Unit - Warp-Doom Magma Cannon
● Unit - Cauldron of a Thousand Poxes
● Regiment of Renown – The Scratterfire Team (Stormfiends)
● Regiment of Renown – Deathvermin (Stormvermin)
● Regiment of Renown – Virulent Batteries (Plagueclaw Catapults)
Buy Total War: WARHAMMER III - Thanquol – Lords of the End Times in Sri Lanka for Rs. 4,180. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Strategy.
boring and underpowered
1 found this helpful
Yet another case of huge DLC power creep. Why should I ever use the vastly less capable weapon teams that are more than replaced by Stormfiends? Ranged Stormfiends need to be made significantly less powerful at range, and the weapons teams (and a loooot of other ranged units in the game) need to be much better at taking shots that they can very clearly safely make, but don't make. The ratling gun stormfiends in particular look stupid with that minigun on their chest, so removing that would not only reduce their firepower to more appropriate levels, it would make them look better.
1 found this helpful
♥♥♥♥ my Life-Life (the Narrative events not triggering in MP is dumb, Thank god modders exist and were able to fix your mistake)
1 found this helpful
Fantastic
Probably the most skaven campaign mechanic yet i love it