The prices on this page follow the method you pick.
Delivered as a Steam gift, usually within 3 hours.
Includes 4 items: Total War: WARHAMMER III - Nagash – Lords of the End Times, Total War: WARHAMMER III - The Glottkin – Lords of the End Times, Total War: WARHAMMER III - Boris Todbringer – Lords of the End Times, Total War: WARHAMMER III - Thanquol – Lords of the End Times. Bundle info
Purchasing the Glottkin DLC pack grants access to the Immortal Empires campaign. Total War: WARHAMMER III ownership is not required.
Sow destruction and decay as the Glottkin in Total War: WARHAMMER III. Mighty champions of Chaos and marked by Nurgle, they command warriors and daemons alike, spreading gifts of the plague god to the Empire and beyond.
Campaign Feature – Gifts of Nurgle
The Glottkin spread corruption and harvest souls to gain Gifts of Nurgle, a range of faction, character and settlement enhancements known as Rituals of Decay and Grandfather's Blessings. The noisome triplets also generate significant levels of Nurgle Corruption in the lands through which they travel, conquering settlements and transforming them into Gardens of Corruption.
Campaign Feature – Gardens of Corruption
The Glottkin blur the boundary between the mortal world and Nurgle’s realm by creating Gardens of Corruption, fruitful settlements which ultimately grant the Glottkin access to a higher proportion of Daemonic Nurgle units than any other Warriors of Chaos faction. Gardens of Corruption also generate Plagues which the Glottkin can spread across the world.
Battle Playstyle
Scythe-wielding Otto and sorcerous Ethrac ride to battle atop the shoulders of their brother Ghurk, a vast and corpulent spawn of Nurgle. They combine their physical and magical might in battle, acting as a single, monstrously powerful combatant.
Commanding units from the Warriors of Chaos and Nurgle Daemon rosters, the Glottkin can assemble punishing and highly resilient armies, bolstered by a significant number of new legendary heroes and battlefield units.
● Legendary Lord - Glottkin
● Legendary Hero - Gutrot Spume
● Legendary Hero - Morbidex Twiceborn
● Legendary Hero - Bloab Rotspawned
● Legendary Hero - Orghotts Daemonspew
● Unit - Putrid Blightkings (Axe & Shield, Great Weapons, Dual Axes)
● Unit - Giant Spined Chaos Beast
● Unit - Flayerkin
● Unit - Chaos Siege Giant
● Unit - Basilisk
● Regiment of Renown – Sons of the Last Plague (Chosen of Nurgle, Great Weapons)
● Regiment of Renown – Bane of Wittengast (Giant Spined Chaos Beast)
● Regiment of Renown – The Repugnauts of Brass Keep (Putrid Blightkings - dual axes)
Buy Total War: WARHAMMER III - The Glottkin – Lords of the End Times in Sri Lanka for Rs. 4,180. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Action, Strategy.
Multiplayer crashes
Whoever thought to put a Legendary Hero behind 1000 kills via Nurglings and Plaguebearers for WoC did not think it through. And a Legendary Hero buffing your stats on the sea? You mean those little puddles that are speed bumps between massive landmasses, which are grossly bent out of shape to minimize the map size that is overpopulated with Legendary Lords? I'm seriously doubting if the devs play their own game. The way the campaign is set up narratively is fine: beef up in Norsca, invade the Empire, long victory conditions are met. However, there's Malus right north of you who really doesn't like you and when your Strategic Threat diplomatic penalty, he will invade you - so rather than go into the Imperial Thunderdome, you put him down. And the demons who hate your guts. And Sigvald, who hates your guts. And the Dark Elves who hate your guts. And the surprisingly not dead Alith Anar who hates your guts. In the process, you also have to clear out Boris, who hates your guts and deleted Arbaal, and the Slayer Engineer who hates your guts, and that other Slaaneshi LL who hates your guts, and then there's Kislev and the Empire, who will not have been deleted by an assortment of foes like they do when you play either of them, but field handfuls of full stacks. It's not that the Glottkin's DLC on its own is bad - quite the contrary, I think it's good. But in the context of the game's neglected issues, I can only recommend it to those who don't find dealing with it tedious.
1 found this helpful
-Nice new units, its fun, lord is fun, combo mechanics between Nurgs and Chaos also fun- Problem, so many bugs, so many things put into the game without check, so many issues, the placement of the Nurgle lords suck, your fighting 2 Norska factions with better unit recruitment than you at the start, main problem is the faction you play has almost starts low to none anti-large recruitment at the start, and your low of money cuss u need to vassalize Nordic factions. This makes it really hard to field more than 2 good stacks of army's, and u have to deal with multiple 3 army fielding factions. Oh and Dwarfs, they hate u too. Always a uphill battle, unless ur playing ur lord. I finally manage to win and take over my small area around 30 turns, the "Short victory" is to conquer all of empire, so I spent a whole 60 turns doing that, completing the quests needed. The quest battle is pretty alright, just could of been better. Only for at the end of the 100 turns, to have the game to bug and not count 4 units of the dlc that is needed to complete the short victory. This campaign took me 7 hours, and I can't even finish the short victory cuss of a bug? Also idk why yall made it you have to field the new dlc units as a requirement to win a short victory, and get kills with them. They are a final tier unit, that can't be recruited, you first have to upgrade Nurgle of chosen to the putrid units which is like 20 turns or so if ur not lucky. This is crazy to not check ur game or test it well enough, it seems like it was added for the heck of it, because it also says they can be recruited in texts, but THEY CAN'T be recruited only upgraded from a warband upgrade, LIKE WHAT? The game does not count u upgrading them or having them fielded too, on gah makes me angry that yall can't make it right.
3 found this helpful
Pretty solid Chaos DLC. The best part are the new characters and units. They have great visual and voice acting. The campaign narrative for the Glottkin is solid as well, with a couple flavorful choices along the way. The Gifts of Nurgle and Gardens of Corruption mechanics are fine but won't blow your socks off.
Pretty standard woc campaign but woc are the best faction in the game so more of that is just good. The new units are good, bassilisks are some of the most fun things I've messed around. The blessing that gives you a monster unit in the recruit pool after every battle against another monster makes these guys unironically better for a monster mash than Kholek and it's hilarious.