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Delivered as a Steam gift, usually within 3 hours.
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
The price of WE ARE SO DEAD in Sri Lanka is Rs. 2,473 on VaultX.lk. Pay in 3 interest-free installments with Koko, no international card needed. It is delivered as a Steam gift to your own Steam account, usually within 3 hours of payment. Genres: Adventure, Casual, Indie, RPG.
Refunded; the game was a giant asset flip, and the devs are super rude in the reviews. Also, it looks pretty obvious that a lot of the art was stolen from Phasmo, either as an asset flip or made to look very similar.
Genuinely such a fun and spooky game, the game clicked mid-game and it was a bit tricky to figure out for the first half an hour but eventually my friends and I very quickly understood how to play the game. You've got to communicate with your teammates (eg using the knocks of the board and others) before the game starts and [spoiler] look at all of the demons/monsters first to determine how to avoid hunts/what monster type it is [/spoiler] :3 Overall a really great game, fun to play if you enjoy spooky ghost games. I highly recommend it and kudos to [url=https://store.steampowered.com/publisher/REALPLAYERS] the creators/developers [/url] !!!
Game keeps crashing all the time.
Fun concept, creepy atmosphere, and plenty of moments where everything goes wrong at once. Not perfect, but definitely a fun time.
Comments saying the game is bad do, genuinely, have a skill issue. Three sessions, the last one dedicated solely to beating the final level and this game is FUN and FUNNY! Watching your friend dumbly run through hallways while trying to direct them otherwise and letting them die because they deserve it is great! There is a skill floor, one that makes it difficult to understand the mechanics and forces you to plan things out with your friends in order to win. We ended up with spamming certain letters for certain monsters, using Yes as a release word, and usually giving vague directions to find the actual rooms. We beat it with three players in around 7 hours. If you want a silly game to play with your friends, maybe this is too hard. But my group enjoys challenge and had a bunch of fun beating it. The things I didn't like: -Some of the map layouts are disgusting to navigate. No doors, just hallways. The best interior is the square, far and away, no competition. -Spelling the demon's name on levels 8 and 9 can be a little bit frustrating in a way that doesn't feel like a skill issue. Like I said, we beat it. It was just annoying. -The textures of the wall change every floor. However, one of the floors had a really disgusting texture that gave me a headache and was slightly nauseating to play. (Edited: Just realized the setting for floor 8 noise lets you turn off the texture. Didn't notice until now.) -The settings page is kinda funny with how badly it's sorted and presented. Not a game killer just funny looking.
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